flipperzero-firmware/assets
Georgii Surkov 75e9de12b0
[FL-3078] Per protocol signal repeat count (#2293)
* Better Infrared protocol file structure
* Rename InfraredProtocolSpec to InfraredProtocolVariant
* Slightly better names
* Add repeat count field to protocol variant description
* Repeat the signal the appropriate number of times when brute-forcing
* Repeat the signal the appropriate number of times when sending via worker
* Better signal count logic in infrared_transmit
* Better variable names
* Convert some raw signals to messages in tv.ir

Co-authored-by: あく <alleteam@gmail.com>
2023-01-13 16:50:19 +03:00
..
dolphin [FL-3072] Add the sleigh ride animation (#2224) 2023-01-07 01:16:58 +09:00
icons [FL-3017], [FL-3018] Change NFC emulation screens (#2102) 2022-12-08 01:47:55 +09:00
protobuf@6460660237 [FL-2957] Unified Info API, App Error, Data Xchange (#1998) 2022-11-29 18:08:08 +09:00
resources [FL-3078] Per protocol signal repeat count (#2293) 2023-01-13 16:50:19 +03:00
slideshow
unit_tests Various improvements: Toolbox, Updater and Unit Tests. (#2250) 2023-01-06 16:31:17 +10:00
.gitignore fbt fixes pt4 (#1899) 2022-10-26 07:15:02 +09:00
ReadMe.md Amap and PVS Studio reports in CI/CD (#1526) 2022-08-23 20:29:26 +09:00
SConscript fbt fixes pt4 (#1899) 2022-10-26 07:15:02 +09:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.