b6579d66d8
* view_dispatcher queue * refactoring, all works * scenes Co-authored-by: あく <alleteam@gmail.com>
30 lines
900 B
C
30 lines
900 B
C
#pragma once
|
|
|
|
#include <gui/scene_manager.h>
|
|
|
|
// Generate scene id and total number
|
|
#define ADD_SCENE(prefix, name, id) ArchiveAppScene##id,
|
|
typedef enum {
|
|
#include "archive_scene_config.h"
|
|
ArchiveAppSceneNum,
|
|
} ArchiveAppScene;
|
|
#undef ADD_SCENE
|
|
|
|
extern const SceneManagerHandlers archive_scene_handlers;
|
|
|
|
// Generate scene on_enter handlers declaration
|
|
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
|
|
#include "archive_scene_config.h"
|
|
#undef ADD_SCENE
|
|
|
|
// Generate scene on_event handlers declaration
|
|
#define ADD_SCENE(prefix, name, id) \
|
|
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
|
|
#include "archive_scene_config.h"
|
|
#undef ADD_SCENE
|
|
|
|
// Generate scene on_exit handlers declaration
|
|
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
|
|
#include "archive_scene_config.h"
|
|
#undef ADD_SCENE
|