61aaed8abb
* Assets: update desktop animation frame rate and cleanup. * Power: update ViewPort only if changed. * Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage. Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
#pragma once
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#include "view.h"
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#include <furi.h>
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typedef struct {
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void* data;
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osMutexId_t mutex;
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} ViewModelLocking;
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struct View {
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ViewDrawCallback draw_callback;
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ViewInputCallback input_callback;
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ViewCustomCallback custom_callback;
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ViewModelType model_type;
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ViewNavigationCallback previous_callback;
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ViewCallback enter_callback;
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ViewCallback exit_callback;
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ViewOrientation orientation;
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ViewUpdateCallback update_callback;
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void* update_callback_context;
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void* model;
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void* context;
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};
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/* IconAnimation tie callback */
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void view_icon_animation_callback(IconAnimation* instance, void* context);
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/* Unlock model */
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void view_unlock_model(View* view);
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/* Draw Callback for View dispatcher */
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void view_draw(View* view, Canvas* canvas);
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/* Input Callback for View dispatcher */
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bool view_input(View* view, InputEvent* event);
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/* Custom Callback for View dispatcher */
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bool view_custom(View* view, uint32_t event);
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/* Previous Callback for View dispatcher */
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uint32_t view_previous(View* view);
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/* Enter Callback for View dispatcher */
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void view_enter(View* view);
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/* Exit Callback for View dispatcher */
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void view_exit(View* view);
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