a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
60 lines
2.2 KiB
C
60 lines
2.2 KiB
C
#include "../infrared_i.h"
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static void infrared_scene_dialog_result_callback(DialogExResult result, void* context) {
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Infrared* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
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}
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void infrared_scene_ask_back_on_enter(void* context) {
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Infrared* infrared = context;
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DialogEx* dialog_ex = infrared->dialog_ex;
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if(infrared->app_state.is_learning_new_remote) {
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dialog_ex_set_header(dialog_ex, "Exit to Infrared menu?", 64, 0, AlignCenter, AlignTop);
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} else {
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dialog_ex_set_header(dialog_ex, "Exit to remote menu?", 64, 0, AlignCenter, AlignTop);
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}
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dialog_ex_set_text(
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dialog_ex, "All unsaved data\nwill be lost", 64, 31, AlignCenter, AlignCenter);
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dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
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dialog_ex_set_left_button_text(dialog_ex, "Exit");
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dialog_ex_set_center_button_text(dialog_ex, NULL);
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dialog_ex_set_right_button_text(dialog_ex, "Stay");
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dialog_ex_set_result_callback(dialog_ex, infrared_scene_dialog_result_callback);
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dialog_ex_set_context(dialog_ex, context);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
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}
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bool infrared_scene_ask_back_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == DialogExResultLeft) {
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if(infrared->app_state.is_learning_new_remote) {
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scene_manager_search_and_switch_to_previous_scene(
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scene_manager, InfraredSceneStart);
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} else {
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scene_manager_search_and_switch_to_previous_scene(
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scene_manager, InfraredSceneRemote);
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}
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consumed = true;
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} else if(event.event == DialogExResultRight) {
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scene_manager_previous_scene(scene_manager);
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_ask_back_on_exit(void* context) {
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Infrared* infrared = context;
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dialog_ex_reset(infrared->dialog_ex);
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}
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