1b78418f9f
* GUI: view. Flooper-blooper fix compilation error. * GUI: view and viewdispatcher bones * GUI: view implementation, view models, view dispatcher * GUI: view navigation, model refinement. Power: use view, view dispatcher. * HAL Flash: proper page write. Dolphin: views. Power: views * Dolphin: transition idle scree to Views * Dolphin: input events on stats view. Format sources. * HAL: flash erase. Dolphin: permanent state storage. * Dolphin: first start welcome. HAL: flash operation status, errata 2.2.9 crutch.
34 lines
932 B
C
34 lines
932 B
C
#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <gui/canvas.h>
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#include <flipper_v2.h>
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// Idle scree
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typedef enum {
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DolphinViewFirstStart,
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DolphinViewIdleMain,
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DolphinViewIdleStats,
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DolphinViewIdleDebug,
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} DolphinViewIdle;
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typedef struct {
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uint32_t page;
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} DolphinViewFirstStartModel;
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void dolphin_view_first_start_draw(Canvas* canvas, void* model);
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bool dolphin_view_first_start_input(InputEvent* event, void* context);
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typedef struct {
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uint32_t icounter;
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uint32_t butthurt;
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} DolphinViewIdleStatsModel;
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void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
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bool dolphin_view_idle_main_input(InputEvent* event, void* context);
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void dolphin_view_idle_stats_draw(Canvas* canvas, void* model);
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bool dolphin_view_idle_stats_input(InputEvent* event, void* context);
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void dolphin_view_idle_debug_draw(Canvas* canvas, void* model);
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uint32_t dolphin_view_idle_back(void* context);
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