flipperzero-firmware/applications/applications.c
SG 1daef3d025
new iButton app (#328)
* rename old ibutton app to ibutton-test

* more renames

* updated onewire library compilation condition

* add submenu_clean subroutine

* add index for submenu callback

* c++ guard for gui modules

* add released ibutton app

* fix the position of the submenu window if there are too few items

* iButton app basis

* negative icon position info

* fix submenu_clean subroutine

* add ibutton app to applications makefile

* add onewire key read routine to read mode

* rename mode to scene

* rename files and folder (mode to scene)

* rename ibutton view to view manager

* rename get_view to get_view_manager

* cpp guards

* key read, store and notify features

* syntax fix

* make iButtonScene functions pure virtual

* fix syntax

* add text store, add new scene (crc error)

* not a key scene

* syntax fix

* read success scene

* app, switching to the previous scene with the number of scenes to be skipped

* scene whith menu when key is readed

* fix font height calculation, fix offsets

* add key write scene

* view_dispatcher_remove_view subroutine

* generic pause/resume os methods

* fix furi_assert usage

* key store, worker

* fix pointer comparsion

* saved keys, saved key action scenes

* key delete/confirm delete scenes and routines

* use last input subsystem changes

* fix syntax

* fix new model usage in submenu

* fix includes

* use vibro pin

* use stored key name if valid

* emulate scene

* random name generator

* name and save readed key scenes, new icon

* fix icon position

* fix text scene exit

* fix naming, fix text placement, new info scene

* state-driven cyfral decoder

* better cyfral decoder

* better cyfral decoder

* one wire: search command set

* metakom decoder

* more key types

* add next scene to error scenes

* universal key reader

* use new key reader

* syntax fix

* warning fix

* byte input module template

* new thread and insomnia api usage

* New element: slightly rounded frame

* Use elements_slightly_rounded_frame in text input

* Gui test app: byte input usage

* Byte input module: data drawing and selection

* Byte input: comment currently unused fns

* remove volatile qualifier

* base byte input realisation

* App gui test: remove internal fns visibility

* Byne input, final version

* test install gcc-arm-none-eabi-10-2020-q4-major

* test install gcc-arm-none-eabi-10-2020-q4-major

* App iButton: byte input view managment

* App iButton: add key manually scenes

* App iButton: rename scenes, add popup timeout

* App iButton: use new scenes, new fn for rollback to specific prevous scene.

* App iButton: remove byte input view on app exit

* App iButton: edit key scene

* Module byte input: reduce swintch value to uint8_t

* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch

* Icons: new small arrows

* Module byte input: new arrangement of elements

* OneWire slave lib: fix deattach sequence

* App iButton: pulse sequencer

* App iButton: add more keys to store

* App iButton: split key worker to separate read/write/emulate entitys

* App iButton: use new read/emulate entities

* fix callback pointer saving

* App iButton: use KeyReader error enum instead of KeyWorker error list handling

* App iButton: do not use insomnia fns in pulse sequencer

* App iButton: use KeyReader error enum in read scene

* OneWire slave lib: more READ ROM command variants, call callback only if positive result

* GPIO resources: add external gpio

* App SD/NFC: removed application

* App iButton-test: update to new light api

* App iButton: update to new light-api

* Outdated apps: add api-light-usage

* Gpio: update SD card CS pin settings

* API-power: added fns to disable/enable external 3v3 dc-dc

* API-gpio: separated SD card detect routines

* Resources: removed sd cs pin

* SD card: low level init now resets card power supply

* App SD-filesystem: use new card detect fns

* SD card: fix low level init headers

* SD card: more realilable low level init, power reset, exit from command read cycle conditionally

* App SD-filesystem: led notifiers, init cycling

* SD card: backport to F4

* Api PWM: add c++ guards

* App iButton: yellow blink in emulate scene, vibro on

* App iButton: one wire keys command set

* App iButton: successful write scene

* App iButton: key writer

* App iButton: syntax fix

* App iButton: notify write success

* App iButton: fix double scene change

* SD card: handle eject in init sequence

* SD card: api to set level on detect gpio

* SPI: api to set state on bus pins

* SD card: set low state on bus pins while power reset

* File select: init

* File select: fix input consuming

* SD Card: fixed dir open api error

* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.

* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.

* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)

* GUI: File select module.

* App iButton-test: remove obsolete app

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 15:45:18 +03:00

245 lines
6.8 KiB
C

#include "applications.h"
#ifdef APP_TEST
int32_t flipper_test_app(void* p);
#endif
int32_t application_blink(void* p);
int32_t application_uart_write(void* p);
int32_t application_input_dump(void* p);
int32_t u8g2_example(void* p);
int32_t input_task(void* p);
int32_t menu_task(void* p);
int32_t coreglitch_demo_0(void* p);
int32_t u8g2_qrcode(void* p);
int32_t gui_task(void* p);
int32_t backlight_control(void* p);
int32_t irda(void* p);
int32_t app_loader(void* p);
int32_t cc1101_workaround(void* p);
int32_t lf_rfid_workaround(void* p);
int32_t nfc_task(void* p);
int32_t dolphin_task(void* p);
int32_t power_task(void* p);
int32_t bt_task(void* p);
int32_t sd_card_test(void* p);
int32_t application_vibro(void* p);
int32_t app_gpio_test(void* p);
int32_t app_ibutton(void* p);
int32_t cli_task(void* p);
int32_t music_player(void* p);
int32_t sdnfc(void* p);
int32_t floopper_bloopper(void* p);
int32_t sd_filesystem(void* p);
int32_t app_subghz(void* p);
int32_t gui_test(void* p);
int32_t keypad_test(void* p);
const FlipperApplication FLIPPER_SERVICES[] = {
#ifdef APP_CLI
{.app = cli_task, .name = "cli_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_INPUT
{.app = input_task, .name = "input_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_GUI
{.app = backlight_control,
.name = "backlight_control",
.stack_size = 1024,
.icon = A_Plugins_14},
// TODO: fix stack size when sd api will be in separate thread
{.app = gui_task, .name = "gui_task", .stack_size = 8192, .icon = A_Plugins_14},
#endif
#ifdef APP_MENU
{.app = menu_task, .name = "menu_task", .stack_size = 1024, .icon = A_Plugins_14},
{.app = app_loader, .name = "app_loader", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SD_FILESYSTEM
{.app = sd_filesystem, .name = "sd_filesystem", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_DOLPHIN
{.app = dolphin_task, .name = "dolphin_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_POWER
{.app = power_task, .name = "power_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_BT
{.app = bt_task, .name = "bt_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_CC1101
{.app = cc1101_workaround,
.name = "cc1101 workaround",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef APP_LF_RFID
{.app = lf_rfid_workaround,
.name = "lf rfid workaround",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef APP_IRDA
{.app = irda, .name = "irda", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_NFC
{.app = nfc_task, .name = "nfc_task", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_TEST
{.app = flipper_test_app, .name = "test app", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_QRCODE
{.app = u8g2_qrcode, .name = "u8g2_qrcode", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_EXAMPLE_DISPLAY
{.app = u8g2_example, .name = "u8g2_example", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef APP_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_IBUTTON
{.app = app_ibutton, .name = "ibutton", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef APP_GPIO_DEMO
{.app = app_gpio_test, .name = "gpio test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef APP_SDNFC
{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_GUI_TEST
{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_SUBGHZ
{.app = app_subghz, .name = "app_subghz", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef APP_KEYPAD_TEST
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
// Main menu APP
const FlipperApplication FLIPPER_APPS[] = {
#ifdef BUILD_CC1101
{.app = cc1101_workaround, .name = "Sub-1 GHz", .stack_size = 1024, .icon = A_Sub1ghz_14},
#endif
#ifdef BUILD_LF_RFID
{.app = lf_rfid_workaround, .name = "125 kHz RFID", .stack_size = 1024, .icon = A_125khz_14},
#endif
#ifdef BUILD_IRDA
{.app = irda, .name = "Infrared", .stack_size = 1024, .icon = A_Infrared_14},
#endif
#ifdef BUILD_IBUTTON
{.app = app_ibutton, .name = "iButton", .stack_size = 1024, .icon = A_iButton_14},
#endif
#ifdef BUILD_GPIO_DEMO
{.app = app_gpio_test, .name = "GPIO", .stack_size = 1024, .icon = A_GPIO_14},
#endif
};
const size_t FLIPPER_APPS_COUNT = sizeof(FLIPPER_APPS) / sizeof(FlipperApplication);
// Plugin menu
const FlipperApplication FLIPPER_PLUGINS[] = {
#ifdef BUILD_EXAMPLE_BLINK
{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_EXAMPLE_INPUT_DUMP
{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_SPEAKER_DEMO
{.app = coreglitch_demo_0,
.name = "coreglitch_demo_0",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef BUILD_SD_TEST
{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
#endif
#ifdef BUILD_VIBRO_DEMO
{.app = application_vibro,
.name = "application_vibro",
.stack_size = 1024,
.icon = A_Plugins_14},
#endif
#ifdef BUILD_MUSIC_PLAYER
{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_FLOOPPER_BLOOPPER
{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
#endif
#ifdef BUILD_SDNFC
{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_GUI_TEST
{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_SUBGHZ
{.app = app_subghz, .name = "app_subghz", .stack_size = 1024, .icon = A_Plugins_14},
#endif
#ifdef BUILD_KEYPAD_TEST
{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
#endif
};
const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);