1daef3d025
* rename old ibutton app to ibutton-test * more renames * updated onewire library compilation condition * add submenu_clean subroutine * add index for submenu callback * c++ guard for gui modules * add released ibutton app * fix the position of the submenu window if there are too few items * iButton app basis * negative icon position info * fix submenu_clean subroutine * add ibutton app to applications makefile * add onewire key read routine to read mode * rename mode to scene * rename files and folder (mode to scene) * rename ibutton view to view manager * rename get_view to get_view_manager * cpp guards * key read, store and notify features * syntax fix * make iButtonScene functions pure virtual * fix syntax * add text store, add new scene (crc error) * not a key scene * syntax fix * read success scene * app, switching to the previous scene with the number of scenes to be skipped * scene whith menu when key is readed * fix font height calculation, fix offsets * add key write scene * view_dispatcher_remove_view subroutine * generic pause/resume os methods * fix furi_assert usage * key store, worker * fix pointer comparsion * saved keys, saved key action scenes * key delete/confirm delete scenes and routines * use last input subsystem changes * fix syntax * fix new model usage in submenu * fix includes * use vibro pin * use stored key name if valid * emulate scene * random name generator * name and save readed key scenes, new icon * fix icon position * fix text scene exit * fix naming, fix text placement, new info scene * state-driven cyfral decoder * better cyfral decoder * better cyfral decoder * one wire: search command set * metakom decoder * more key types * add next scene to error scenes * universal key reader * use new key reader * syntax fix * warning fix * byte input module template * new thread and insomnia api usage * New element: slightly rounded frame * Use elements_slightly_rounded_frame in text input * Gui test app: byte input usage * Byte input module: data drawing and selection * Byte input: comment currently unused fns * remove volatile qualifier * base byte input realisation * App gui test: remove internal fns visibility * Byne input, final version * test install gcc-arm-none-eabi-10-2020-q4-major * test install gcc-arm-none-eabi-10-2020-q4-major * App iButton: byte input view managment * App iButton: add key manually scenes * App iButton: rename scenes, add popup timeout * App iButton: use new scenes, new fn for rollback to specific prevous scene. * App iButton: remove byte input view on app exit * App iButton: edit key scene * Module byte input: reduce swintch value to uint8_t * Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch * Icons: new small arrows * Module byte input: new arrangement of elements * OneWire slave lib: fix deattach sequence * App iButton: pulse sequencer * App iButton: add more keys to store * App iButton: split key worker to separate read/write/emulate entitys * App iButton: use new read/emulate entities * fix callback pointer saving * App iButton: use KeyReader error enum instead of KeyWorker error list handling * App iButton: do not use insomnia fns in pulse sequencer * App iButton: use KeyReader error enum in read scene * OneWire slave lib: more READ ROM command variants, call callback only if positive result * GPIO resources: add external gpio * App SD/NFC: removed application * App iButton-test: update to new light api * App iButton: update to new light-api * Outdated apps: add api-light-usage * Gpio: update SD card CS pin settings * API-power: added fns to disable/enable external 3v3 dc-dc * API-gpio: separated SD card detect routines * Resources: removed sd cs pin * SD card: low level init now resets card power supply * App SD-filesystem: use new card detect fns * SD card: fix low level init headers * SD card: more realilable low level init, power reset, exit from command read cycle conditionally * App SD-filesystem: led notifiers, init cycling * SD card: backport to F4 * Api PWM: add c++ guards * App iButton: yellow blink in emulate scene, vibro on * App iButton: one wire keys command set * App iButton: successful write scene * App iButton: key writer * App iButton: syntax fix * App iButton: notify write success * App iButton: fix double scene change * SD card: handle eject in init sequence * SD card: api to set level on detect gpio * SPI: api to set state on bus pins * SD card: set low state on bus pins while power reset * File select: init * File select: fix input consuming * SD Card: fixed dir open api error * SD-card: replace strncpy by strlcpy. Fix buffer overflow error. * API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration. * GUI: More stack size for (temporary, wee need to implement sd card api in separate thread) * GUI: File select module. * App iButton-test: remove obsolete app Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: coreglitch <mail@s3f.ru> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
245 lines
6.8 KiB
C
245 lines
6.8 KiB
C
#include "applications.h"
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#ifdef APP_TEST
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int32_t flipper_test_app(void* p);
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#endif
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int32_t application_blink(void* p);
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int32_t application_uart_write(void* p);
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int32_t application_input_dump(void* p);
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int32_t u8g2_example(void* p);
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int32_t input_task(void* p);
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int32_t menu_task(void* p);
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int32_t coreglitch_demo_0(void* p);
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int32_t u8g2_qrcode(void* p);
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int32_t gui_task(void* p);
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int32_t backlight_control(void* p);
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int32_t irda(void* p);
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int32_t app_loader(void* p);
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int32_t cc1101_workaround(void* p);
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int32_t lf_rfid_workaround(void* p);
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int32_t nfc_task(void* p);
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int32_t dolphin_task(void* p);
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int32_t power_task(void* p);
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int32_t bt_task(void* p);
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int32_t sd_card_test(void* p);
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int32_t application_vibro(void* p);
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int32_t app_gpio_test(void* p);
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int32_t app_ibutton(void* p);
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int32_t cli_task(void* p);
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int32_t music_player(void* p);
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int32_t sdnfc(void* p);
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int32_t floopper_bloopper(void* p);
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int32_t sd_filesystem(void* p);
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int32_t app_subghz(void* p);
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int32_t gui_test(void* p);
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int32_t keypad_test(void* p);
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const FlipperApplication FLIPPER_SERVICES[] = {
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#ifdef APP_CLI
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{.app = cli_task, .name = "cli_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_BLINK
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{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_INPUT
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{.app = input_task, .name = "input_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_INPUT_DUMP
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{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_GUI
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{.app = backlight_control,
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.name = "backlight_control",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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// TODO: fix stack size when sd api will be in separate thread
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{.app = gui_task, .name = "gui_task", .stack_size = 8192, .icon = A_Plugins_14},
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#endif
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#ifdef APP_MENU
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{.app = menu_task, .name = "menu_task", .stack_size = 1024, .icon = A_Plugins_14},
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{.app = app_loader, .name = "app_loader", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_SD_FILESYSTEM
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{.app = sd_filesystem, .name = "sd_filesystem", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_DOLPHIN
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{.app = dolphin_task, .name = "dolphin_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_POWER
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{.app = power_task, .name = "power_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_BT
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{.app = bt_task, .name = "bt_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_CC1101
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{.app = cc1101_workaround,
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.name = "cc1101 workaround",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_LF_RFID
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{.app = lf_rfid_workaround,
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.name = "lf rfid workaround",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_IRDA
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{.app = irda, .name = "irda", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_NFC
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{.app = nfc_task, .name = "nfc_task", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_TEST
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{.app = flipper_test_app, .name = "test app", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_QRCODE
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{.app = u8g2_qrcode, .name = "u8g2_qrcode", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_EXAMPLE_DISPLAY
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{.app = u8g2_example, .name = "u8g2_example", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_SPEAKER_DEMO
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{.app = coreglitch_demo_0,
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.name = "coreglitch_demo_0",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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#endif
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#ifdef APP_SD_TEST
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{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
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#endif
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#ifdef APP_MUSIC_PLAYER
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{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_IBUTTON
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{.app = app_ibutton, .name = "ibutton", .stack_size = 4096, .icon = A_Plugins_14},
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#endif
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#ifdef APP_GPIO_DEMO
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{.app = app_gpio_test, .name = "gpio test", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_FLOOPPER_BLOOPPER
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{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
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#endif
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#ifdef APP_SDNFC
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{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_GUI_TEST
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{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_SUBGHZ
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{.app = app_subghz, .name = "app_subghz", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef APP_KEYPAD_TEST
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{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
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#endif
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};
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const size_t FLIPPER_SERVICES_COUNT = sizeof(FLIPPER_SERVICES) / sizeof(FlipperApplication);
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// Main menu APP
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const FlipperApplication FLIPPER_APPS[] = {
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#ifdef BUILD_CC1101
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{.app = cc1101_workaround, .name = "Sub-1 GHz", .stack_size = 1024, .icon = A_Sub1ghz_14},
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#endif
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#ifdef BUILD_LF_RFID
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{.app = lf_rfid_workaround, .name = "125 kHz RFID", .stack_size = 1024, .icon = A_125khz_14},
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#endif
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#ifdef BUILD_IRDA
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{.app = irda, .name = "Infrared", .stack_size = 1024, .icon = A_Infrared_14},
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#endif
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#ifdef BUILD_IBUTTON
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{.app = app_ibutton, .name = "iButton", .stack_size = 1024, .icon = A_iButton_14},
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#endif
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#ifdef BUILD_GPIO_DEMO
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{.app = app_gpio_test, .name = "GPIO", .stack_size = 1024, .icon = A_GPIO_14},
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#endif
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};
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const size_t FLIPPER_APPS_COUNT = sizeof(FLIPPER_APPS) / sizeof(FlipperApplication);
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// Plugin menu
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const FlipperApplication FLIPPER_PLUGINS[] = {
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#ifdef BUILD_EXAMPLE_BLINK
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{.app = application_blink, .name = "blink", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_EXAMPLE_INPUT_DUMP
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{.app = application_input_dump, .name = "input dump", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_SPEAKER_DEMO
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{.app = coreglitch_demo_0,
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.name = "coreglitch_demo_0",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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#endif
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#ifdef BUILD_SD_TEST
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{.app = sd_card_test, .name = "sd_card_test", .stack_size = 4096, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_VIBRO_DEMO
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{.app = application_vibro,
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.name = "application_vibro",
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.stack_size = 1024,
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.icon = A_Plugins_14},
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#endif
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#ifdef BUILD_MUSIC_PLAYER
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{.app = music_player, .name = "music player", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_FLOOPPER_BLOOPPER
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{.app = floopper_bloopper, .name = "Floopper Bloopper", .stack_size = 1024, .icon = A_Games_14},
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#endif
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#ifdef BUILD_SDNFC
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{.app = sdnfc, .name = "sdnfc", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_GUI_TEST
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{.app = gui_test, .name = "gui_test", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_SUBGHZ
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{.app = app_subghz, .name = "app_subghz", .stack_size = 1024, .icon = A_Plugins_14},
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#endif
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#ifdef BUILD_KEYPAD_TEST
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{.app = keypad_test, .name = "keypad_test", .icon = A_Plugins_14},
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#endif
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};
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const size_t FLIPPER_PLUGINS_COUNT = sizeof(FLIPPER_PLUGINS) / sizeof(FlipperApplication);
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