a7283280ef
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
67 lines
2.0 KiB
C
Executable File
67 lines
2.0 KiB
C
Executable File
#include <nfc/scenes/nfc_scene_save_success.h>
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#include <furi.h>
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#include "../nfc_i.h"
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#define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
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void nfc_scene_save_success_popup_callback(void* context) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(
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nfc->nfc_common.view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
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}
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const void nfc_scene_save_success_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Setup view
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Popup* popup = nfc->popup;
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, nfc);
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popup_set_callback(popup, nfc_scene_save_success_popup_callback);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewPopup);
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}
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const bool nfc_scene_save_success_on_event(void* context, uint32_t event) {
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Nfc* nfc = (Nfc*)context;
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if(event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
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view_dispatcher_send_back_search_scene_event(
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nfc->nfc_common.view_dispatcher, NfcSceneStart);
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return true;
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}
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return false;
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}
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const void nfc_scene_save_success_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Clear view
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Popup* popup = nfc->popup;
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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popup_set_callback(popup, NULL);
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popup_set_context(popup, NULL);
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popup_set_timeout(popup, 0);
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popup_disable_timeout(popup);
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}
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AppScene* nfc_scene_save_success_alloc() {
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AppScene* scene = furi_alloc(sizeof(AppScene));
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scene->id = NfcSceneSaveSuccess;
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scene->on_enter = nfc_scene_save_success_on_enter;
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scene->on_event = nfc_scene_save_success_on_event;
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scene->on_exit = nfc_scene_save_success_on_exit;
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return scene;
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}
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void nfc_scene_save_success_free(AppScene* scene) {
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free(scene);
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}
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