103 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#include <furi.h>
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typedef enum {
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    EventTypeTick,
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    EventTypeKey,
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    // add your events type
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} EventType;
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typedef struct {
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    union {
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        InputEvent input;
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        // add your events payload
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    } value;
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    EventType type;
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} Event;
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typedef struct {
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    // describe state here
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} State;
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static void render_callback(Canvas* canvas, void* ctx) {
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    State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
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    canvas_clear(canvas);
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    // draw your app
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    release_mutex((ValueMutex*)ctx, state);
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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    osMessageQueueId_t event_queue = (QueueHandle_t)ctx;
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    Event event;
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    event.type = EventTypeKey;
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    event.value.input = *input_event;
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    osMessageQueuePut(event_queue, &event, 0, 0);
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}
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void template_app(void* p) {
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    osMessageQueueId_t event_queue = osMessageQueueNew(1, sizeof(Event), NULL);
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    State _state;
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    /* init state here */
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    ValueMutex state_mutex;
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    if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
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        printf("cannot create mutex\r\n");
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        furiac_exit(NULL);
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    }
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    ViewPort* view_port = view_port_alloc();
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    view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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    view_port_input_callback_set(view_port, input_callback, event_queue);
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    // Open GUI and register view_port
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    Gui* gui = furi_record_open("gui");
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    if(gui == NULL) {
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        printf("gui is not available\r\n");
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        furiac_exit(NULL);
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    }
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    gui_add_view_port(gui, view_port, /* specify UI layer */);
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    Event event;
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    while(1) {
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        osStatus_t event_status = osMessageQueueGet(
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            event_queue, &event, NULL,
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            /* specify timeout */
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        );
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        State* state = (State*)acquire_mutex_block(&state_mutex);
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        if(event_status == osOK) {
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            if(event.type == EventTypeKey) {
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                // press events
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                if(event.value.input.state && event.value.input.input == InputBack) {
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                }
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                if(event.value.input.state && event.value.input.input == InputUp) {
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                }
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                if(event.value.input.state && event.value.input.input == InputDown) {
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                }
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                if(event.value.input.state && event.value.input.input == InputLeft) {
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                }
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                if(event.value.input.state && event.value.input.input == InputRight) {
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                }
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                if(event.value.input.input == InputOk) {
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                }
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            }
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        } else {
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            // event timeout
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        }
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        // common code, for example, force update UI
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        // view_port_update(view_port);
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        release_mutex(&state_mutex, state);
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    }
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}
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