a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
99 lines
3.1 KiB
C
99 lines
3.1 KiB
C
#pragma once
|
|
#include <stdint.h>
|
|
#include <m-list.h>
|
|
#include "views/bubble_animation_view.h"
|
|
#include <m-string.h>
|
|
|
|
#define HARDCODED_ANIMATION_NAME "tv"
|
|
#define NO_SD_ANIMATION_NAME "no_sd"
|
|
#define BAD_BATTERY_ANIMATION_NAME "bad_battery"
|
|
#define NO_DB_ANIMATION_NAME "no_db"
|
|
#define BAD_SD_ANIMATION_NAME "bad_sd"
|
|
#define SD_OK_ANIMATION_NAME "sd_ok"
|
|
#define URL_ANIMATION_NAME "url"
|
|
#define LEVELUP_ANIMATION_NAME "level"
|
|
|
|
/** Main structure to handle animation data.
|
|
* Contains all, including animation playing data (BubbleAnimation),
|
|
* data for random animation selection (StorageAnimationMeta) and
|
|
* flag of location internal/external */
|
|
typedef struct StorageAnimation StorageAnimation;
|
|
|
|
typedef struct {
|
|
string_t name;
|
|
uint8_t min_butthurt;
|
|
uint8_t max_butthurt;
|
|
uint8_t min_level;
|
|
uint8_t max_level;
|
|
uint8_t weight;
|
|
} StorageAnimationMeta;
|
|
|
|
/** Container to return available animations list */
|
|
LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
|
|
#define M_OPL_StorageAnimationList_t() LIST_OPLIST(StorageAnimationList)
|
|
|
|
/**
|
|
* Fill list of available animations.
|
|
* List will contain all idle animations on inner flash
|
|
* and all available on SD-card, mentioned in manifest.txt.
|
|
* Performs caching of animation. If fail - falls back to
|
|
* inner animation.
|
|
* List has to be initialized.
|
|
*
|
|
* @list list to fill with animations data
|
|
*/
|
|
void animation_storage_fill_animation_list(StorageAnimationList_t* list);
|
|
|
|
/**
|
|
* Get bubble animation of storage animation.
|
|
* Bubble Animation is a structure which describes animation
|
|
* independent of it's place of storage and meta data.
|
|
* It contain all what is need to be played.
|
|
* If storage_animation is not cached - caches it.
|
|
*
|
|
* @storage_animation animation from which extract bubble animation
|
|
* @return bubble_animation, NULL if failed to cache data.
|
|
*/
|
|
const BubbleAnimation* animation_storage_get_bubble_animation(StorageAnimation* storage_animation);
|
|
|
|
/**
|
|
* Performs caching animation data (Bubble Animation)
|
|
* if this is not done yet.
|
|
*
|
|
* @storage_animation animation to cache
|
|
*/
|
|
void animation_storage_cache_animation(StorageAnimation* storage_animation);
|
|
|
|
/**
|
|
* Find animation by name.
|
|
* Search through the inner flash, and SD-card if has.
|
|
*
|
|
* @name name of animation
|
|
* @return found animation. NULL if nothing found.
|
|
*/
|
|
StorageAnimation* animation_storage_find_animation(const char* name);
|
|
|
|
/**
|
|
* Get meta information of storage animation.
|
|
* This information allows to randomly select animation.
|
|
* Also it contains name. Never returns NULL.
|
|
*
|
|
* @storage_animation item of whom we have to extract meta.
|
|
* @return meta itself
|
|
*/
|
|
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation);
|
|
|
|
/**
|
|
* Free storage_animation, which previously acquired
|
|
* by Animation Storage.
|
|
*
|
|
* @storage_animation item to free. NULL-ed after all.
|
|
*/
|
|
void animation_storage_free_storage_animation(StorageAnimation** storage_animation);
|
|
|
|
/**
|
|
* Has to be called at least 1 time to initialize runtime structures
|
|
* of animations in inner flash.
|
|
*/
|
|
void animation_storage_initialize_internal_animations(void);
|