84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
49 lines
1.1 KiB
C
49 lines
1.1 KiB
C
#pragma once
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#include "dolphin_deed.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <time.h>
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typedef struct DolphinState DolphinState;
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typedef struct {
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uint8_t icounter_daily_limit[DolphinAppMAX];
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uint8_t butthurt_daily_limit;
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uint32_t flags;
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uint32_t icounter;
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uint32_t butthurt;
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uint64_t timestamp;
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} DolphinStoreData;
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struct DolphinState {
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DolphinStoreData data;
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bool dirty;
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};
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DolphinState* dolphin_state_alloc();
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void dolphin_state_free(DolphinState* dolphin_state);
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bool dolphin_state_save(DolphinState* dolphin_state);
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bool dolphin_state_load(DolphinState* dolphin_state);
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void dolphin_state_clear_limits(DolphinState* dolphin_state);
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uint64_t dolphin_state_timestamp();
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
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void dolphin_state_butthurted(DolphinState* dolphin_state);
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uint32_t dolphin_state_xp_to_levelup(uint32_t icounter);
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uint32_t dolphin_state_xp_above_last_levelup(uint32_t icounter);
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bool dolphin_state_is_levelup(uint32_t icounter);
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void dolphin_state_increase_level(DolphinState* dolphin_state);
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uint8_t dolphin_get_level(uint32_t icounter);
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