df2d1ad13f
* Replace irq shenanigans with critical section * Power: halt system on power off instead of crash. * Gui: properly handle input event on NULL current_view * FuriHal: correct gpio configuration sequence * FuriHal: cleanup uart initialization. Makefile: allow to disable thread support. * Loader: improve locking, fix simultaneous app start crash, full command line args support for gui apps, more consistent insomnia * Loader: correct spelling * FuriHal: increase gpio configuration readability * FuriHal: correct gpio configuration error when mode is GpioModeEventRiseFall Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
218 lines
8.3 KiB
C
218 lines
8.3 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <applications.h>
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#include <assets_icons.h>
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#include <loader/loader.h>
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#include "desktop/desktop_i.h"
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#include "desktop/views/desktop_main.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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#define TAG "DesktopSrv"
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#define MAIN_VIEW_DEFAULT (0UL)
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static void desktop_scene_main_app_started_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationStarted) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
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osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
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}
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}
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
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}
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static void desktop_scene_main_check_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
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}
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static void desktop_scene_main_interact_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
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}
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static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
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furi_assert(desktop);
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furi_assert(flipper_app);
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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FURI_LOG_E("Desktop", "Thread is already running");
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return;
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}
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furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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furi_thread_start(desktop->scene_thread);
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}
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void desktop_scene_main_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_main_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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animation_manager_set_context(desktop->animation_manager, desktop);
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animation_manager_set_new_idle_callback(
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desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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animation_manager_set_check_callback(
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desktop->animation_manager, desktop_scene_main_check_animation_callback);
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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desktop_locked_set_callback(desktop->locked_view, desktop_scene_main_callback, desktop);
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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Loader* loader = furi_record_open("loader");
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desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
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furi_record_close("loader");
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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DesktopMainSceneState state =
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scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain);
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if(state == DesktopMainSceneStateLockedNoPin) {
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desktop_locked_lock(desktop->locked_view);
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view_port_enabled_set(desktop->lock_viewport, true);
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} else if(state == DesktopMainSceneStateLockedWithPin) {
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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furi_assert(desktop->settings.pincode.length > 0);
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desktop_locked_lock_pincode(desktop->locked_view, desktop->settings.pincode);
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view_port_enabled_set(desktop->lock_viewport, true);
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furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
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furi_hal_usb_disable();
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} else {
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furi_assert(state == DesktopMainSceneStateUnlocked);
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view_port_enabled_set(desktop->lock_viewport, false);
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}
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
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}
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopMainEventOpenMenu:
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loader_show_menu();
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consumed = true;
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break;
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case DesktopMainEventOpenLockMenu:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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consumed = true;
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break;
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case DesktopMainEventOpenDebug:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
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consumed = true;
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break;
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case DesktopMainEventOpenArchive:
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#ifdef APP_ARCHIVE
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desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
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#endif
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consumed = true;
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break;
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case DesktopMainEventOpenFavorite:
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
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Loader* loader = furi_record_open("loader");
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LoaderStatus status =
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loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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furi_record_close("loader");
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} else {
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FURI_LOG_E(TAG, "Can't find favorite application");
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}
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consumed = true;
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break;
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case DesktopMainEventCheckAnimation:
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animation_manager_check_blocking_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventNewIdleAnimation:
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animation_manager_new_idle_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventInteractAnimation:
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animation_manager_interact_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventBeforeAppStarted:
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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osSemaphoreRelease(desktop->unload_animation_semaphore);
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consumed = true;
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break;
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case DesktopMainEventAfterAppFinished:
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventUnlocked:
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consumed = true;
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furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
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furi_hal_usb_enable();
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view_port_enabled_set(desktop->lock_viewport, false);
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateUnlocked);
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break;
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case DesktopMainEventUpdate:
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desktop_locked_update(desktop->locked_view);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_main_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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/**
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* We're allowed to leave this scene only when any other app & loader
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* is finished, that's why we can be sure there is no task waiting
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* for start/stop semaphore
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*/
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Loader* loader = furi_record_open("loader");
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furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
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furi_record_close("loader");
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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animation_manager_set_context(desktop->animation_manager, desktop);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
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}
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