a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
216 lines
5.6 KiB
C
216 lines
5.6 KiB
C
/**
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* @file elements.h
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* GUI: Elements API
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*
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* Canvas helpers and UI building blocks.
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*
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*/
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#pragma once
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#include <stdint.h>
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#include <m-string.h>
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define ELEMENTS_MAX_LINES_NUM (7)
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#define ELEMENTS_BOLD_MARKER '#'
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#define ELEMENTS_MONO_MARKER '*'
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#define ELEMENTS_INVERSED_MARKER '!'
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/** Draw progress bar.
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*
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* @param canvas Canvas instance
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* @param x progress bar position on X axis
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* @param y progress bar position on Y axis
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* @param width progress bar width
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* @param progress progress in unnamed metric
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* @param total total amount in unnamed metric
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*/
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void elements_progress_bar(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t progress,
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uint8_t total);
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/** Draw scrollbar on canvas at specific position.
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*
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* @param canvas Canvas instance
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* @param x scrollbar position on X axis
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* @param y scrollbar position on Y axis
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* @param height scrollbar height
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* @param pos current element
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* @param total total elements
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*/
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void elements_scrollbar_pos(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t height,
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uint16_t pos,
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uint16_t total);
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/** Draw scrollbar on canvas.
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* @note width 3px, height equal to canvas height
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*
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* @param canvas Canvas instance
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* @param pos current element of total elements
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* @param total total elements
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*/
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void elements_scrollbar(Canvas* canvas, uint16_t pos, uint16_t total);
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/** Draw rounded frame
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param width, height frame width and height
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*/
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void elements_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw button in left corner
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*
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* @param canvas Canvas instance
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* @param str button text
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*/
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void elements_button_left(Canvas* canvas, const char* str);
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/** Draw button in right corner
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*
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* @param canvas Canvas instance
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* @param str button text
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*/
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void elements_button_right(Canvas* canvas, const char* str);
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/** Draw button in center
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*
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* @param canvas Canvas instance
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* @param str button text
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*/
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void elements_button_center(Canvas* canvas, const char* str);
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/** Draw aligned multiline text
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*
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* @param canvas Canvas instance
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* @param x, y coordinates based on align param
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* @param horizontal, vertical aligment of multiline text
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* @param text string (possible multiline)
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*/
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void elements_multiline_text_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* text);
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/** Draw multiline text
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param text string (possible multiline)
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*/
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void elements_multiline_text(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/** Draw framed multiline text
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param text string (possible multiline)
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*/
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void elements_multiline_text_framed(Canvas* canvas, uint8_t x, uint8_t y, const char* text);
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/** Draw slightly rounded frame
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param width, height size of frame
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*/
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void elements_slightly_rounded_frame(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height);
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/** Draw slightly rounded box
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*
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* @param canvas Canvas instance
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* @param x, y top left corner coordinates
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* @param width, height size of box
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*/
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void elements_slightly_rounded_box(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height);
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/** Draw bubble frame for text
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*
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* @param canvas Canvas instance
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* @param x left x coordinates
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* @param y top y coordinate
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* @param width bubble width
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* @param height bubble height
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*/
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw bubble frame for text with corner
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*
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* @param canvas Canvas instance
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* @param x left x coordinates
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* @param y top y coordinate
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* @param width bubble width
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* @param height bubble height
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* @param horizontal horizontal aligning
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* @param vertical aligning
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*/
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void elements_bubble_str(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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const char* text,
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Align horizontal,
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Align vertical);
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/** Trim string buffer to fit width in pixels
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*
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* @param canvas Canvas instance
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* @param string string to trim
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* @param width max width
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*/
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void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width);
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/** Draw text box element
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*
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* @param canvas Canvas instance
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* @param x x coordinate
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* @param y y coordinate
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* @param width width to fit text
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* @param height height to fit text
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* @param horizontal Align instance
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* @param vertical Align instance
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* @param[in] text Formatted text. The following formats are available:
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* "\e#Bold text\e#" - bold font is used
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* "\e*Monospaced text\e*" - monospaced font is used
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* "\e#Inversed text\e#" - white text on black background
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*/
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void elements_text_box(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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Align horizontal,
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Align vertical,
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const char* text);
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#ifdef __cplusplus
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}
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#endif
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