flipperzero-firmware/assets
Skorpionm 66dbb68947
SubGhz: support 310 MHz and fix (#1262)
* SubGhz: add frequency support 310 MHz
* SubGhz: deleting a TMP file using the "Erase" button in Read RAW
* SubGhz: fix frequency analyzer scan speed
* SubGhz: fix start duration came_atomo protocol
* SubGhz: refactoring subghz_setting
* SubGhz: refactoring load setting frequency analyzer
* SubGhz: fix load setting,  default frequency
* SubGhz: patch raw temp file remove code to work with string_t
* Storage: parallel safe cli
* SubGhz: new frequency settings loading system
* Assets: recompile to include latest subghz custom frequency control changes

Co-authored-by: あく <alleteam@gmail.com>
2022-06-01 00:50:50 +09:00
..
compiled [FL-2491] File browser GUI module (#1237) 2022-05-27 14:19:21 +03:00
dolphin Assets: update URL (#1148) 2022-04-22 17:10:33 +03:00
icons [FL-2491] File browser GUI module (#1237) 2022-05-27 14:19:21 +03:00
protobuf@ffa62429f3 [FL-2527] Updater: Migrating to new manifest path convention (#1213) 2022-05-11 12:45:01 +03:00
resources SubGhz: support 310 MHz and fix (#1262) 2022-06-01 00:50:50 +09:00
unit_tests/subghz SubGhz: Сreating and delivering Security+ 2.0 (#1273) 2022-05-27 15:19:20 +03:00
.gitignore [FL-2269] Core2 OTA (#1144) 2022-04-27 18:53:48 +03:00
assets.mk [FL-2481] Renamed assets->resources; enforcing Manifest build if it does not exist (#1135) 2022-04-19 22:02:37 +03:00
copro.mk [FL-2269] Core2 OTA (#1144) 2022-04-27 18:53:48 +03:00
Makefile [FL-2269] Core2 OTA (#1144) 2022-04-27 18:53:48 +03:00
ReadMe.md Assets: update compile steps for docker-compose (#1181) 2022-04-28 21:48:22 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Compiling with Docker-Compose

docker-compose exec dev make -C assets clean
docker-compose exec dev make -C assets all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.