a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
79 lines
1.8 KiB
C
79 lines
1.8 KiB
C
#pragma once
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#include "cmsis_os2.h"
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#include "desktop.h"
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#include "animations/animation_manager.h"
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#include "gui/view_composed.h"
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#include <furi.h>
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#include <furi-hal.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/code_input.h>
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#include <gui/scene_manager.h>
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#include <assets_icons.h>
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#include <storage/storage.h>
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#include <power/power_service/power.h>
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#include "views/desktop_main.h"
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#include "views/desktop_first_start.h"
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#include "views/desktop_lock_menu.h"
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#include "views/desktop_locked.h"
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#include "views/desktop_debug.h"
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#include "scenes/desktop_scene.h"
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#include "desktop/desktop_settings/desktop_settings.h"
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#include <gui/icon.h>
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#define STATUS_BAR_Y_SHIFT 13
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typedef enum {
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DesktopViewMain,
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DesktopViewLockMenu,
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DesktopViewLocked,
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DesktopViewDebug,
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DesktopViewFirstStart,
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DesktopViewHwMismatch,
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DesktopViewPinSetup,
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DesktopViewTotal,
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} DesktopViewEnum;
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struct Desktop {
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// Scene
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FuriThread* scene_thread;
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// GUI
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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SceneManager* scene_manager;
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DesktopFirstStartView* first_start_view;
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Popup* hw_mismatch_popup;
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DesktopLockMenuView* lock_menu;
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DesktopDebugView* debug_view;
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CodeInput* code_input;
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View* dolphin_view;
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DesktopMainView* main_view;
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DesktopLockedView* locked_view;
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ViewComposed* main_view_composed;
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ViewComposed* locked_view_composed;
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DesktopSettings settings;
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PinCode pincode_buffer;
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ViewPort* lock_viewport;
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AnimationManager* animation_manager;
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osSemaphoreId_t unload_animation_semaphore;
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FuriPubSubSubscription* app_start_stop_subscription;
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char* text_buffer;
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};
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Desktop* desktop_alloc();
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void desktop_free(Desktop* desktop);
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