a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
208 lines
6.8 KiB
C
208 lines
6.8 KiB
C
#include <furi.h>
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#include "../desktop_i.h"
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#include "desktop_locked.h"
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void desktop_locked_set_callback(
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DesktopLockedView* locked_view,
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DesktopLockedViewCallback callback,
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void* context) {
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furi_assert(locked_view);
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furi_assert(callback);
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locked_view->callback = callback;
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locked_view->context = context;
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}
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void locked_view_timer_callback(void* context) {
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DesktopLockedView* locked_view = context;
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locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
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}
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void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
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return true;
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});
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}
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void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->animation_seq_end = false;
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model->door_left_x = DOOR_L_POS;
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model->door_right_x = DOOR_R_POS;
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return true;
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});
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}
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void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
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bool animation_seq_end;
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->animation_seq_end = !model->door_left_x;
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animation_seq_end = model->animation_seq_end;
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if(!model->animation_seq_end) {
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model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
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model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
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} else {
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model->hint_expire_at = !model->hint_expire_at;
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}
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return true;
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});
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if(animation_seq_end) {
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osTimerStop(locked_view->timer);
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}
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}
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void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
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locked_view->lock_count = 0;
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locked_view->lock_lastpress = 0;
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->hint_expire_at = 0;
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return true;
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});
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}
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void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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model->pin_lock = locked;
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return true;
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});
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}
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void desktop_locked_render(Canvas* canvas, void* model) {
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DesktopLockedViewModel* m = model;
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uint32_t now = osKernelGetTickCount();
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canvas_set_color(canvas, ColorBlack);
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if(!m->animation_seq_end) {
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canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
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canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
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}
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if(m->animation && m->animation_seq_end) {
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if(m->status_bar_background_black) {
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canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
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}
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canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
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}
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if(now < m->hint_expire_at) {
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if(!m->animation_seq_end) {
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
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} else if(!m->pin_lock) {
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_icon(canvas, 13, 2 + STATUS_BAR_Y_SHIFT, &I_LockPopup_100x49);
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elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
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}
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}
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}
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View* desktop_locked_get_view(DesktopLockedView* locked_view) {
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furi_assert(locked_view);
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return locked_view->view;
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}
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bool desktop_locked_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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DesktopLockedView* locked_view = context;
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uint32_t press_time = 0;
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bool locked_with_pin = false;
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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locked_with_pin = model->pin_lock;
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return false;
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});
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if(event->type == InputTypeShort) {
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if(locked_with_pin) {
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press_time = osKernelGetTickCount();
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if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
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locked_view->lock_lastpress = press_time;
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locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
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}
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locked_view->callback(event->key, locked_view->context);
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} else {
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desktop_locked_update_hint_timeout(locked_view);
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if(event->key == InputKeyBack) {
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press_time = osKernelGetTickCount();
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// check if pressed sequentially
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if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_count++;
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}
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if(locked_view->lock_count == UNLOCK_CNT) {
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locked_view->lock_count = 0;
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locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
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}
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}
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}
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if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_count = 0;
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}
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}
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// All events consumed
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return true;
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}
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void desktop_locked_enter(void* context) {
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DesktopLockedView* locked_view = context;
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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if(model->animation) icon_animation_start(model->animation);
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return false;
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});
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}
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void desktop_locked_exit(void* context) {
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DesktopLockedView* locked_view = context;
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with_view_model(
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locked_view->view, (DesktopLockedViewModel * model) {
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if(model->animation) icon_animation_stop(model->animation);
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return false;
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});
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}
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DesktopLockedView* desktop_locked_alloc() {
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DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
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locked_view->view = view_alloc();
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locked_view->timer =
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osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
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view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
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view_set_context(locked_view->view, locked_view);
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view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
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view_set_input_callback(locked_view->view, desktop_locked_input);
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view_set_enter_callback(locked_view->view, desktop_locked_enter);
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view_set_exit_callback(locked_view->view, desktop_locked_exit);
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return locked_view;
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}
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void desktop_locked_free(DesktopLockedView* locked_view) {
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furi_assert(locked_view);
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osTimerDelete(locked_view->timer);
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view_free(locked_view->view);
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free(locked_view);
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}
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