1759787334
* furiac start and thread create implementation" * create and kill task * rename debug, add header * remove write.c * kill itself * furi exit/switch * success switch and exit * WIP furi records * add furi record interface * rename furi app control file * record implementation in progress * wip furi implementation * add automatic tests for FURI AC * differ build tests * small changes * FURI record tests description * change furi statuses * FURI record test blank * exit after all application ends * delay: print then wait * fix FURI implementatnion building * pipe record test * concurrent access * uncomplete mute-test * update FURI documentation
130 lines
2.7 KiB
C
130 lines
2.7 KiB
C
#include <stdio.h>
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#include <string.h>
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#include "flipper.h"
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#include "debug.h"
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/*
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Test: creating and killing task
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1. create task
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2. delay 10 ms
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3. kill task
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4. check that value changes
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5. delay 2 ms
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6. check that value stay unchanged
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*/
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void create_kill_app(void* p) {
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// this app simply increase counter
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uint8_t* counter = (uint8_t*)p;
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while(1) {
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*counter = *counter + 1;
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delay(1);
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}
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}
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bool furi_ac_create_kill(FILE* debug_uart) {
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uint8_t counter = 0;
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uint8_t value_a = counter;
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FuriApp* widget = furiac_start(create_kill_app, "create_kill_app", (void*)&counter);
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if(widget == NULL) {
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fprintf(debug_uart, "create widget fail\n");
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return false;
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}
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delay(10);
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if(!furiac_kill(widget)) {
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fprintf(debug_uart, "kill widget fail\n");
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return false;
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}
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if(value_a == counter) {
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fprintf(debug_uart, "counter unchanged\n");
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return false;
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}
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value_a = counter;
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delay(10);
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if(value_a != counter) {
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fprintf(debug_uart, "counter changes after kill (counter = %d vs %d)\n", value_a, counter);
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return false;
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}
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return true;
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}
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/*
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Test: switch between tasks
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1. init s
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2. create task A, add 'A" to sequence'
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3. switch to task B, add 'B' to sequence
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4. exit from task B -> switch to A and add 'A' to sequence
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5. cleanup: exit from task A
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6. check sequence
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*/
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#define TEST_SWITCH_CONTEXT_SEQ_SIZE 8
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typedef struct {
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char sequence[TEST_SWITCH_CONTEXT_SEQ_SIZE];
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size_t count;
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} TestSwitchSequence;
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void task_a(void*);
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void task_b(void*);
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void task_a(void *p) {
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// simply starts, add 'A' letter to sequence and switch
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// if sequence counter = 0, call task B, exit otherwise
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TestSwitchSequence* seq = (TestSwitchSequence*)p;
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seq->sequence[seq->count] = 'A';
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seq->count++;
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if(seq->count == 1) {
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furiac_switch(task_b, "task B", p);
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// if switch unsuccessfull, this code will executed
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seq->sequence[seq->count] = 'x';
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seq->count++;
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} else {
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// add '/' symbol on exit
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seq->sequence[seq->count] = '/';
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seq->count++;
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furiac_exit(NULL);
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}
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}
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// application simply add 'B' end exit
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void task_b(void* p) {
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TestSwitchSequence* seq = (TestSwitchSequence*)p;
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seq->sequence[seq->count] = 'B';
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seq->count++;
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furiac_exit(p);
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}
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bool furi_ac_switch_exit(FILE* debug_uart) {
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// init sequence
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TestSwitchSequence seq;
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seq.count = 0;
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furiac_start(task_a, "task A", (void*)&seq);
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// TODO how to check that all child task ends?
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delay(10); // wait while task do its work
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if(strcmp(seq.sequence, "ABA/") != 0) {
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fprintf(debug_uart, "wrong sequence: %s\n", seq.sequence);
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return false;
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}
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return true;
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} |