b11b9f1b38
* Furi: allow on-fly thread priority change. Gui: Direct Draw API. DirectDraw debug app. * Gui: drop input in direct draw * Furi: handle priority change for starting threads * DirectDraw: rollback to FreeRTOS primitives for priority change
134 lines
3.6 KiB
C
134 lines
3.6 KiB
C
/**
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* @file gui.h
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* GUI: main API
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*/
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#pragma once
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#include "view_port.h"
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#include "canvas.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Gui layers */
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typedef enum {
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GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
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GuiLayerWindow, /**< Window layer, status bar is shown */
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GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
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GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
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GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
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GuiLayerMAX /**< Don't use or move, special value */
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} GuiLayer;
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/** Gui Canvas Commit Callback */
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typedef void (*GuiCanvasCommitCallback)(uint8_t* data, size_t size, void* context);
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#define RECORD_GUI "gui"
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typedef struct Gui Gui;
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/** Add view_port to view_port tree
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*
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* @remark thread safe
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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* @param[in] layer GuiLayer where to place view_port
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*/
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer);
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/** Remove view_port from rendering tree
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*
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* @remark thread safe
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_remove_view_port(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the front
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*
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* Places selected ViewPort to the top of the drawing stack
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_view_port_send_to_front(Gui* gui, ViewPort* view_port);
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/** Send ViewPort to the back
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*
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* Places selected ViewPort to the bottom of the drawing stack
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_view_port_send_to_back(Gui* gui, ViewPort* view_port);
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/** Add gui canvas commit callback
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*
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* This callback will be called upon Canvas commit Callback dispatched from GUI
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* thread and is time critical
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*
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* @param gui Gui instance
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* @param callback GuiCanvasCommitCallback
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* @param context GuiCanvasCommitCallback context
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*/
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void gui_add_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
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/** Remove gui canvas commit callback
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*
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* @param gui Gui instance
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* @param callback GuiCanvasCommitCallback
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* @param context GuiCanvasCommitCallback context
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*/
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void gui_remove_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback, void* context);
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/** Get gui canvas frame buffer size
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* *
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* @param gui Gui instance
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* @return size_t size of frame buffer in bytes
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*/
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size_t gui_get_framebuffer_size(Gui* gui);
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/** Set lockdown mode
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*
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* When lockdown mode is enabled, only GuiLayerDesktop is shown.
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* This feature prevents services from showing sensitive information when flipper is locked.
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*
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* @param gui Gui instance
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* @param lockdown bool, true if enabled
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*/
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void gui_set_lockdown(Gui* gui, bool lockdown);
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/** Acquire Direct Draw lock and get Canvas instance
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*
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* This method return Canvas instance for use in monopoly mode. Direct draw lock
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* disables input and draw call dispatch functions in GUI service. No other
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* applications or services will be able to draw until gui_direct_draw_release
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* call.
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*
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* @param gui The graphical user interface
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*
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* @return Canvas instance
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*/
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Canvas* gui_direct_draw_acquire(Gui* gui);
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/** Release Direct Draw Lock
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*
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* Release Direct Draw Lock, enables Input and Draw call processing. Canvas
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* acquired in gui_direct_draw_acquire will become invalid after this call.
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*
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* @param gui Gui instance
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*/
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void gui_direct_draw_release(Gui* gui);
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#ifdef __cplusplus
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}
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#endif
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