b9a766d909
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
92 lines
4.0 KiB
C
92 lines
4.0 KiB
C
#include "../../infrared_i.h"
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#include <dolphin/dolphin.h>
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void infrared_scene_universal_common_item_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index);
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view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
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}
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static void infrared_scene_universal_common_progress_back_callback(void* context) {
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Infrared* infrared = context;
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uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1);
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view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
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}
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static void infrared_scene_universal_common_show_popup(Infrared* infrared, uint32_t record_count) {
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ViewStack* view_stack = infrared->view_stack;
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InfraredProgressView* progress = infrared->progress;
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infrared_progress_view_set_progress_total(progress, record_count);
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infrared_progress_view_set_back_callback(
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progress, infrared_scene_universal_common_progress_back_callback, infrared);
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view_stack_add_view(view_stack, infrared_progress_view_get_view(progress));
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartSend);
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}
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static void infrared_scene_universal_common_hide_popup(Infrared* infrared) {
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ViewStack* view_stack = infrared->view_stack;
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InfraredProgressView* progress = infrared->progress;
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view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress));
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
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}
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void infrared_scene_universal_common_on_enter(void* context) {
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Infrared* infrared = context;
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view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
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}
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bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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InfraredBruteForce* brute_force = infrared->brute_force;
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bool consumed = false;
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if(infrared_brute_force_is_started(brute_force)) {
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if(event.type == SceneManagerEventTypeTick) {
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bool success = infrared_brute_force_send_next(brute_force);
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if(success) {
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success = infrared_progress_view_increase_progress(infrared->progress);
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}
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if(!success) {
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infrared_brute_force_stop(brute_force);
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infrared_scene_universal_common_hide_popup(infrared);
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}
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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if(infrared_custom_event_get_type(event.event) == InfraredCustomEventTypeBackPressed) {
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infrared_brute_force_stop(brute_force);
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infrared_scene_universal_common_hide_popup(infrared);
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consumed = true;
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}
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}
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} else {
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if(event.type == SceneManagerEventTypeBack) {
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scene_manager_previous_scene(scene_manager);
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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if(infrared_custom_event_get_type(event.event) ==
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InfraredCustomEventTypeButtonSelected) {
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uint32_t record_count;
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if(infrared_brute_force_start(
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brute_force, infrared_custom_event_get_value(event.event), &record_count)) {
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DOLPHIN_DEED(DolphinDeedIrBruteForce);
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infrared_scene_universal_common_show_popup(infrared, record_count);
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} else {
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scene_manager_next_scene(scene_manager, InfraredSceneErrorDatabases);
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}
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consumed = true;
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}
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}
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}
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return consumed;
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}
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void infrared_scene_universal_common_on_exit(void* context) {
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Infrared* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel));
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button_panel_reset(button_panel);
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}
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