d80329b323
* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
125 lines
4.1 KiB
C
125 lines
4.1 KiB
C
#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/elements.h>
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#include <gui/canvas.h>
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#include <furi.h>
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#include <input/input.h>
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#include <dolphin/dolphin.h>
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#include "../desktop_i.h"
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#include "desktop_view_main.h"
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struct DesktopMainView {
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View* view;
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DesktopMainViewCallback callback;
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void* context;
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TimerHandle_t poweroff_timer;
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bool dummy_mode;
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};
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#define DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT 5000
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static void desktop_main_poweroff_timer_callback(TimerHandle_t timer) {
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DesktopMainView* main_view = pvTimerGetTimerID(timer);
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main_view->callback(DesktopMainEventOpenPowerOff, main_view->context);
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}
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void desktop_main_set_callback(
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DesktopMainView* main_view,
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DesktopMainViewCallback callback,
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void* context) {
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furi_assert(main_view);
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furi_assert(callback);
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main_view->callback = callback;
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main_view->context = context;
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}
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View* desktop_main_get_view(DesktopMainView* main_view) {
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furi_assert(main_view);
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return main_view->view;
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}
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void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode) {
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furi_assert(main_view);
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main_view->dummy_mode = dummy_mode;
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}
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bool desktop_main_input_callback(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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DesktopMainView* main_view = context;
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if(main_view->dummy_mode == false) {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenMenu, main_view->context);
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenArchive, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
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}
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// Right key is handled by animation manager
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenDebug, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
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}
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}
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} else {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenGameMenu, main_view->context);
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenPassport, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenPassport, main_view->context);
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}
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// Right key is handled by animation manager
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}
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}
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if(event->key == InputKeyBack) {
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if(event->type == InputTypePress) {
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xTimerChangePeriod(
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main_view->poweroff_timer,
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pdMS_TO_TICKS(DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT),
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portMAX_DELAY);
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} else if(event->type == InputTypeRelease) {
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xTimerStop(main_view->poweroff_timer, portMAX_DELAY);
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}
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}
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return true;
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}
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DesktopMainView* desktop_main_alloc() {
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DesktopMainView* main_view = malloc(sizeof(DesktopMainView));
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main_view->view = view_alloc();
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view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
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view_set_context(main_view->view, main_view);
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view_set_input_callback(main_view->view, desktop_main_input_callback);
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main_view->poweroff_timer = xTimerCreate(
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NULL,
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pdMS_TO_TICKS(DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT),
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pdFALSE,
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main_view,
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desktop_main_poweroff_timer_callback);
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return main_view;
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}
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void desktop_main_free(DesktopMainView* main_view) {
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furi_assert(main_view);
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view_free(main_view->view);
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furi_timer_free(main_view->poweroff_timer);
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free(main_view);
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}
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