372710c31a
* new status bar, lock menu and dolphin activities screen * lock icon indication * main screen animation, basic scene switching * level progression calculations based on icounter value Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
27 lines
759 B
C
27 lines
759 B
C
#pragma once
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#include "dolphin_deed.h"
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct DolphinState DolphinState;
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DolphinState* dolphin_state_alloc();
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void dolphin_state_release(DolphinState* dolphin_state);
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bool dolphin_state_save(DolphinState* dolphin_state);
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bool dolphin_state_load(DolphinState* dolphin_state);
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void dolphin_state_clear(DolphinState* dolphin_state);
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed);
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state);
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uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state);
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uint32_t dolphin_state_get_level(DolphinState* dolphin_state);
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uint32_t dolphin_state_xp_to_levelup(DolphinState* dolphin_state, uint32_t level, bool remaining); |