389ff92cc1
* Makefile, Scripts: new linter * About: remove ID from IC * Firmware: remove double define for DIVC/DIVR * Scripts: check folder names too. Docker: replace syntax check with make lint. * Reformat Sources and Migrate to new file naming convention * Docker: symlink clang-format-12 to clang-format * Add coding style guide
486 lines
16 KiB
C
486 lines
16 KiB
C
#include "animation_manager.h"
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#include "file_worker.h"
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#include "flipper_file.h"
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#include "furi/common_defines.h"
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#include "furi/memmgr.h"
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#include "furi/record.h"
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#include "animation_storage.h"
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#include "gui/canvas.h"
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#include "m-string.h"
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#include "pb.h"
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#include "pb_decode.h"
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#include "storage/filesystem_api_defines.h"
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#include "storage/storage.h"
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#include "animation_storage_i.h"
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#include <stdint.h>
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#include <gui/icon_i.h>
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// Read documentation before using it
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#include <furi/dangerous_defines.h>
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#define ANIMATION_META_FILE "meta.txt"
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#define ANIMATION_DIR "/ext/dolphin/animations"
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#define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
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#define TAG "AnimationStorage"
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#define DEBUG_PB 0
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static void animation_storage_free_bubbles(BubbleAnimation* animation);
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static void animation_storage_free_frames(BubbleAnimation* animation);
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static void animation_storage_free_animation(BubbleAnimation** storage_animation);
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static BubbleAnimation* animation_storage_load_animation(const char* name);
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void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
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furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
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furi_assert(!StorageAnimationList_size(*animation_list));
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Storage* storage = furi_record_open("storage");
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FlipperFile* file = flipper_file_alloc(storage);
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/* Forbid skipping fields */
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flipper_file_set_strict_mode(file, true);
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string_t header;
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string_init(header);
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do {
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uint32_t u32value;
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StorageAnimation* storage_animation = NULL;
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if(FSE_OK != storage_sd_status(storage)) break;
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if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
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if(!flipper_file_read_header(file, header, &u32value)) break;
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if(string_cmp_str(header, "Flipper Animation Manifest")) break;
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do {
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storage_animation = furi_alloc(sizeof(StorageAnimation));
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storage_animation->external = true;
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storage_animation->animation = NULL;
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if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
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if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
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storage_animation->meta.min_butthurt = u32value;
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if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
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storage_animation->meta.max_butthurt = u32value;
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if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
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storage_animation->meta.min_level = u32value;
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if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
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storage_animation->meta.max_level = u32value;
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if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
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storage_animation->meta.weight = u32value;
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StorageAnimationList_push_back(*animation_list, storage_animation);
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} while(1);
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animation_storage_free_storage_animation(&storage_animation);
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} while(0);
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string_clear(header);
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flipper_file_close(file);
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flipper_file_free(file);
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// add hard-coded animations
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for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
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StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
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}
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furi_record_close("storage");
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}
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StorageAnimation* animation_storage_find_animation(const char* name) {
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furi_assert(name);
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furi_assert(strlen(name));
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StorageAnimation* storage_animation = NULL;
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/* look through internal animations */
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for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
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if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
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storage_animation = &StorageAnimationInternal[i];
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break;
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}
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}
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/* look through external animations */
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if(!storage_animation) {
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BubbleAnimation* animation = animation_storage_load_animation(name);
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if(animation != NULL) {
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storage_animation = furi_alloc(sizeof(StorageAnimation));
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storage_animation->animation = animation;
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storage_animation->external = true;
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/* meta data takes part in random animation selection, so it
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* doesn't need here as we exactly know which animation we need,
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* that's why we can ignore reading manifest.txt file
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* filling meta data by zeroes */
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storage_animation->meta.min_butthurt = 0;
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storage_animation->meta.max_butthurt = 0;
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storage_animation->meta.min_level = 0;
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storage_animation->meta.max_level = 0;
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storage_animation->meta.weight = 0;
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string_init_set_str(storage_animation->meta.name, name);
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}
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}
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return storage_animation;
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}
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StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
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furi_assert(storage_animation);
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return &storage_animation->meta;
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}
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const BubbleAnimation*
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animation_storage_get_bubble_animation(StorageAnimation* storage_animation) {
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furi_assert(storage_animation);
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animation_storage_cache_animation(storage_animation);
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return storage_animation->animation;
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}
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void animation_storage_cache_animation(StorageAnimation* storage_animation) {
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furi_assert(storage_animation);
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if(storage_animation->external) {
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if(!storage_animation->animation) {
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storage_animation->animation =
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animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
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}
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}
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}
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static void animation_storage_free_animation(BubbleAnimation** animation) {
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furi_assert(animation);
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if(*animation) {
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animation_storage_free_bubbles(*animation);
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animation_storage_free_frames(*animation);
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free(*animation);
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*animation = NULL;
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}
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}
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void animation_storage_free_storage_animation(StorageAnimation** storage_animation) {
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furi_assert(storage_animation);
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furi_assert(*storage_animation);
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if((*storage_animation)->external) {
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animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
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string_clear((*storage_animation)->meta.name);
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free(*storage_animation);
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}
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*storage_animation = NULL;
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}
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static bool animation_storage_cast_align(string_t align_str, Align* align) {
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if(!string_cmp_str(align_str, "Bottom")) {
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*align = AlignBottom;
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} else if(!string_cmp_str(align_str, "Top")) {
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*align = AlignTop;
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} else if(!string_cmp_str(align_str, "Left")) {
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*align = AlignLeft;
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} else if(!string_cmp_str(align_str, "Right")) {
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*align = AlignRight;
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} else if(!string_cmp_str(align_str, "Center")) {
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*align = AlignCenter;
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} else {
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return false;
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}
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return true;
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}
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static void animation_storage_free_frames(BubbleAnimation* animation) {
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furi_assert(animation);
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furi_assert(animation->icons);
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const Icon** icons = animation->icons;
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uint16_t frames = animation->active_frames + animation->passive_frames;
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furi_assert(frames > 0);
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for(int i = 0; i < frames; ++i) {
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if(!icons[i]) continue;
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const Icon* icon = icons[i];
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free((void*)icon->frames[0]);
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free(icon->frames);
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free((void*)icon);
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for(int j = i; j < frames; ++j) {
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if(icons[j] == icon) {
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icons[j] = NULL;
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}
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}
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}
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free(animation->icons);
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animation->icons = NULL;
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}
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static Icon* animation_storage_alloc_icon(size_t frame_size) {
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Icon* icon = furi_alloc(sizeof(Icon));
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icon->frames = furi_alloc(sizeof(const uint8_t*));
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icon->frames[0] = furi_alloc(frame_size);
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return icon;
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}
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static void animation_storage_free_icon(Icon* icon) {
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free((void*)icon->frames[0]);
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free(icon->frames);
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free(icon);
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}
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static bool animation_storage_load_frames(
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Storage* storage,
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const char* name,
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BubbleAnimation* animation,
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uint32_t* frame_order,
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uint32_t width,
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uint32_t height) {
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furi_assert(!animation->icons);
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uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
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bool frames_ok = false;
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animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
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File* file = storage_file_alloc(storage);
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FileInfo file_info;
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string_t filename;
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string_init(filename);
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size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
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for(int i = 0; i < frame_order_size; ++i) {
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if(animation->icons[i]) continue;
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frames_ok = false;
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string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
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if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
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if(file_info.size > max_filesize) {
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FURI_LOG_E(
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TAG,
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"Filesize %d, max: %d (width %d, height %d)",
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file_info.size,
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max_filesize,
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width,
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height);
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break;
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}
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if(!storage_file_open(file, string_get_cstr(filename), FSAM_READ, FSOM_OPEN_EXISTING)) {
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FURI_LOG_E(TAG, "Can't open file \'%s\'", string_get_cstr(filename));
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break;
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}
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Icon* icon = animation_storage_alloc_icon(file_info.size);
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if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
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FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
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animation_storage_free_icon(icon);
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break;
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}
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storage_file_close(file);
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FURI_CONST_ASSIGN(icon->frame_count, 1);
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FURI_CONST_ASSIGN(icon->frame_rate, 0);
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FURI_CONST_ASSIGN(icon->height, height);
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FURI_CONST_ASSIGN(icon->width, width);
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/* Claim 1 allocation for 1 files blob and several links to it */
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for(int j = i; j < frame_order_size; ++j) {
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if(frame_order[i] == frame_order[j]) {
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animation->icons[j] = icon;
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}
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}
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frames_ok = true;
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}
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if(!frames_ok) {
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FURI_LOG_E(
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TAG,
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"Load \'%s\' failed, %dx%d, size: %d",
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string_get_cstr(filename),
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width,
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height,
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file_info.size);
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animation_storage_free_frames(animation);
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animation->icons = NULL;
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} else {
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for(int i = 0; i < frame_order_size; ++i) {
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furi_check(animation->icons[i]);
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furi_check(animation->icons[i]->frames[0]);
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}
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}
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storage_file_free(file);
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string_clear(filename);
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return frames_ok;
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}
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static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFile* ff) {
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uint32_t u32value;
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string_t str;
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string_init(str);
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bool success = false;
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furi_assert(!animation->frame_bubbles);
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do {
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if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
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if(u32value > 20) break;
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animation->frame_bubbles_count = u32value;
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if(animation->frame_bubbles_count == 0) {
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animation->frame_bubbles = NULL;
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success = true;
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break;
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}
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animation->frame_bubbles =
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furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
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uint32_t current_slot = 0;
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for(int i = 0; i < animation->frame_bubbles_count; ++i) {
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animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
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}
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FrameBubble* bubble = animation->frame_bubbles[0];
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int8_t index = -1;
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for(;;) {
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if(!flipper_file_read_uint32(ff, "Slot", ¤t_slot, 1)) break;
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if((current_slot != 0) && (index == -1)) break;
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if(current_slot == index) {
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bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
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bubble = bubble->next_bubble;
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} else if(current_slot == index + 1) {
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++index;
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bubble = animation->frame_bubbles[index];
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} else {
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/* slots have to start from 0, be ascending sorted, and
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* have exact number of slots as specified in "Bubble slots" */
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break;
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}
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if(index >= animation->frame_bubbles_count) break;
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if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
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bubble->bubble.x = u32value;
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if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
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bubble->bubble.y = u32value;
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if(!flipper_file_read_string(ff, "Text", str)) break;
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if(string_size(str) > 100) break;
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string_replace_all_str(str, "\\n", "\n");
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bubble->bubble.str = furi_alloc(string_size(str) + 1);
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strcpy((char*)bubble->bubble.str, string_get_cstr(str));
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if(!flipper_file_read_string(ff, "AlignH", str)) break;
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if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
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if(!flipper_file_read_string(ff, "AlignV", str)) break;
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if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
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if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
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bubble->starts_at_frame = u32value;
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if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
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bubble->ends_at_frame = u32value;
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}
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success = (index + 1) == animation->frame_bubbles_count;
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} while(0);
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if(!success) {
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if(animation->frame_bubbles) {
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FURI_LOG_E(TAG, "Failed to load animation bubbles");
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animation_storage_free_bubbles(animation);
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}
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}
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string_clear(str);
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return success;
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}
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static BubbleAnimation* animation_storage_load_animation(const char* name) {
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furi_assert(name);
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BubbleAnimation* animation = furi_alloc(sizeof(BubbleAnimation));
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uint32_t height = 0;
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uint32_t width = 0;
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uint32_t* u32array = NULL;
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Storage* storage = furi_record_open("storage");
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FlipperFile* ff = flipper_file_alloc(storage);
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/* Forbid skipping fields */
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flipper_file_set_strict_mode(ff, true);
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string_t str;
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string_init(str);
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animation->frame_bubbles = NULL;
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bool success = false;
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do {
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uint32_t u32value;
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if(FSE_OK != storage_sd_status(storage)) break;
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string_printf(str, ANIMATION_DIR "/%s/" ANIMATION_META_FILE, name);
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if(!flipper_file_open_existing(ff, string_get_cstr(str))) break;
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if(!flipper_file_read_header(ff, str, &u32value)) break;
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if(string_cmp_str(str, "Flipper Animation")) break;
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if(!flipper_file_read_uint32(ff, "Width", &width, 1)) break;
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if(!flipper_file_read_uint32(ff, "Height", &height, 1)) break;
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if(!flipper_file_read_uint32(ff, "Passive frames", &u32value, 1)) break;
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animation->passive_frames = u32value;
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if(!flipper_file_read_uint32(ff, "Active frames", &u32value, 1)) break;
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animation->active_frames = u32value;
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uint8_t frames = animation->passive_frames + animation->active_frames;
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u32array = furi_alloc(sizeof(uint32_t) * frames);
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if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
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/* passive and active frames must be loaded up to this point */
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if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
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break;
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if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
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animation->active_cycles = u32value;
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if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
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animation->frame_rate = u32value;
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if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
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animation->duration = u32value;
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if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
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animation->active_cooldown = u32value;
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if(!animation_storage_load_bubbles(animation, ff)) break;
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success = true;
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} while(0);
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string_clear(str);
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flipper_file_close(ff);
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flipper_file_free(ff);
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if(u32array) {
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free(u32array);
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}
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if(!success) {
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free(animation);
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animation = NULL;
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}
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return animation;
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}
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static void animation_storage_free_bubbles(BubbleAnimation* animation) {
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if(!animation->frame_bubbles) return;
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for(int i = 0; i < animation->frame_bubbles_count;) {
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FrameBubble** bubble = &animation->frame_bubbles[i];
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if((*bubble) == NULL) break;
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while((*bubble)->next_bubble != NULL) {
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bubble = &(*bubble)->next_bubble;
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}
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if((*bubble)->bubble.str) {
|
|
free((void*)(*bubble)->bubble.str);
|
|
}
|
|
if((*bubble) == animation->frame_bubbles[i]) {
|
|
++i;
|
|
}
|
|
free(*bubble);
|
|
*bubble = NULL;
|
|
}
|
|
free(animation->frame_bubbles);
|
|
animation->frame_bubbles = NULL;
|
|
}
|