9e62f08e4d
* U2F implementation prototype * U2F data encryption and store, user confirmation request * remove debug prints * fix notification bug in chrome * split u2f_alloc into u2f_init and u2f_alloc * typo fix, furi-hal-trng -> furi-hal-random * rand/srand redefinition * SubGhz: a little bit of Dante. * u2f_data naming fix Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
31 lines
1012 B
C
31 lines
1012 B
C
#include "u2f_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const u2f_scene_on_enter_handlers[])(void*) = {
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#include "u2f_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const u2f_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "u2f_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const u2f_scene_on_exit_handlers[])(void* context) = {
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#include "u2f_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers u2f_scene_handlers = {
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.on_enter_handlers = u2f_scene_on_enter_handlers,
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.on_event_handlers = u2f_scene_on_event_handlers,
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.on_exit_handlers = u2f_scene_on_exit_handlers,
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.scene_num = U2fSceneNum,
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};
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