b3d8f0b950
* Power: change power_off signature to match implementation * Desktop: auto power off on first start screen and with ok button. Co-authored-by: SG <who.just.the.doctor@gmail.com>
50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
#include "../desktop_i.h"
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#include "../views/desktop_first_start.h"
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void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_first_start_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopFirstStartView* first_start_view = desktop->first_start_view;
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desktop_first_start_set_callback(
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first_start_view, desktop_scene_first_start_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
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}
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bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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Storage* storage = NULL;
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Power* power = NULL;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopFirstStartCompleted:
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storage = furi_record_open("storage");
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storage_common_remove(storage, "/int/first_start");
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furi_record_close("storage");
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scene_manager_previous_scene(desktop->scene_manager);
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consumed = true;
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break;
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case DesktopFirstStartPoweroff:
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power = furi_record_open("power");
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power_off(power);
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furi_record_close("power");
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_first_start_on_exit(void* context) {
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}
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