274c12fc56
* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
66 lines
2.6 KiB
C
66 lines
2.6 KiB
C
#include "../gpio_app_i.h"
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#include "../usb_uart_bridge.h"
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typedef struct {
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UsbUartConfig cfg;
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UsbUartState state;
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} SceneUsbUartBridge;
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static SceneUsbUartBridge* scene_usb_uart;
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void gpio_scene_usb_uart_callback(GpioCustomEvent event, void* context) {
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furi_assert(context);
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GpioApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, event);
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}
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void gpio_scene_usb_uart_on_enter(void* context) {
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GpioApp* app = context;
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uint32_t prev_state = scene_manager_get_scene_state(app->scene_manager, GpioAppViewUsbUart);
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if(prev_state == 0) {
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scene_usb_uart = malloc(sizeof(SceneUsbUartBridge));
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scene_usb_uart->cfg.vcp_ch = 0; // TODO: settings load
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scene_usb_uart->cfg.uart_ch = 0;
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scene_usb_uart->cfg.flow_pins = 0;
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scene_usb_uart->cfg.baudrate_mode = 0;
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scene_usb_uart->cfg.baudrate = 0;
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app->usb_uart_bridge = usb_uart_enable(&scene_usb_uart->cfg);
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}
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usb_uart_get_config(app->usb_uart_bridge, &scene_usb_uart->cfg);
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usb_uart_get_state(app->usb_uart_bridge, &scene_usb_uart->state);
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gpio_usb_uart_set_callback(app->gpio_usb_uart, gpio_scene_usb_uart_callback, app);
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scene_manager_set_scene_state(app->scene_manager, GpioAppViewUsbUart, 0);
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view_dispatcher_switch_to_view(app->view_dispatcher, GpioAppViewUsbUart);
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}
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bool gpio_scene_usb_uart_on_event(void* context, SceneManagerEvent event) {
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GpioApp* app = context;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(app->scene_manager, GpioAppViewUsbUart, 1);
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scene_manager_next_scene(app->scene_manager, GpioAppViewUsbUartCfg);
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return true;
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} else if(event.type == SceneManagerEventTypeTick) {
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uint32_t tx_cnt_last = scene_usb_uart->state.tx_cnt;
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uint32_t rx_cnt_last = scene_usb_uart->state.rx_cnt;
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usb_uart_get_state(app->usb_uart_bridge, &scene_usb_uart->state);
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gpio_usb_uart_update_state(
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app->gpio_usb_uart, &scene_usb_uart->cfg, &scene_usb_uart->state);
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if(tx_cnt_last != scene_usb_uart->state.tx_cnt)
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notification_message(app->notifications, &sequence_blink_blue_10);
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if(rx_cnt_last != scene_usb_uart->state.rx_cnt)
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notification_message(app->notifications, &sequence_blink_green_10);
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}
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return false;
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}
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void gpio_scene_usb_uart_on_exit(void* context) {
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GpioApp* app = context;
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uint32_t prev_state = scene_manager_get_scene_state(app->scene_manager, GpioAppViewUsbUart);
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if(prev_state == 0) {
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usb_uart_disable(app->usb_uart_bridge);
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free(scene_usb_uart);
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}
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}
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