flipperzero-firmware/applications/ibutton/scene/ibutton_scene_readed_key_menu.cpp
gornekich 23ff6723cf
[FL-2204] Bluetooth forget devices (#967)
* bt: update connection parameters
* bt: set correct connection latency and timeout
* gui popup: add clean method
* furi_hal_bt: add connection parameters request, clear database
* bt: add forget bonded devices API
* bt_settings: add forget bonded devices GUI
* bt: rework pin code show with view port to hide view
* bt: support conn parameters for different profiles
* furi_hal_bt: sync f6 target
* target f6: fix build
* bt: format sources
* furi_hal_bt: update connection parameters
* bt: update connection params, fix GUI
* FuriHal: fix spelling
* Refactoring: rename _clean to _reset

Co-authored-by: あく <alleteam@gmail.com>
2022-01-21 20:32:03 +03:00

72 lines
2.5 KiB
C++

#include "ibutton_scene_readed_key_menu.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <callback-connector.h>
typedef enum {
SubmenuIndexWrite,
SubmenuIndexEmulate,
SubmenuIndexNameAndSave,
SubmenuIndexReadNewKey,
} SubmenuIndex;
void iButtonSceneReadedKeyMenu::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Submenu* submenu = view_manager->get_submenu();
auto callback = cbc::obtain_connector(this, &iButtonSceneReadedKeyMenu::submenu_callback);
submenu_add_item(submenu, "Write", SubmenuIndexWrite, callback, app);
submenu_add_item(submenu, "Name and save", SubmenuIndexNameAndSave, callback, app);
submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, callback, app);
submenu_add_item(submenu, "Read new key", SubmenuIndexReadNewKey, callback, app);
submenu_set_selected_item(submenu, submenu_item_selected);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
}
bool iButtonSceneReadedKeyMenu::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
submenu_item_selected = event->payload.menu_index;
switch(event->payload.menu_index) {
case SubmenuIndexWrite:
app->switch_to_next_scene(iButtonApp::Scene::SceneWrite);
break;
case SubmenuIndexEmulate:
app->switch_to_next_scene(iButtonApp::Scene::SceneEmulate);
break;
case SubmenuIndexNameAndSave:
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
break;
case SubmenuIndexReadNewKey:
app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneRead});
break;
}
consumed = true;
} else if(event->type == iButtonEvent::Type::EventTypeBack) {
app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
consumed = true;
}
return consumed;
}
void iButtonSceneReadedKeyMenu::on_exit(iButtonApp* app) {
iButtonAppViewManager* view = app->get_view_manager();
Submenu* submenu = view->get_submenu();
submenu_reset(submenu);
}
void iButtonSceneReadedKeyMenu::submenu_callback(void* context, uint32_t index) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeMenuSelected;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}