flipperzero-firmware/applications/desktop/desktop_i.h
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

66 lines
1.5 KiB
C

#pragma once
#include "desktop.h"
#include "animations/animation_manager.h"
#include "views/desktop_main.h"
#include "views/desktop_first_start.h"
#include "views/desktop_lock_menu.h"
#include "views/desktop_locked.h"
#include "views/desktop_debug.h"
#include "desktop/desktop_settings/desktop_settings.h"
#include <furi.h>
#include <gui/gui.h>
#include <gui/view_stack.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/modules/code_input.h>
#include <gui/scene_manager.h>
#define STATUS_BAR_Y_SHIFT 13
typedef enum {
DesktopViewMain,
DesktopViewLockMenu,
DesktopViewLocked,
DesktopViewDebug,
DesktopViewFirstStart,
DesktopViewHwMismatch,
DesktopViewPinSetup,
DesktopViewTotal,
} DesktopViewEnum;
struct Desktop {
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
DesktopFirstStartView* first_start_view;
Popup* hw_mismatch_popup;
DesktopLockMenuView* lock_menu;
DesktopDebugView* debug_view;
CodeInput* code_input;
DesktopMainView* main_view;
DesktopLockedView* locked_view;
ViewStack* main_view_stack;
ViewStack* locked_view_stack;
DesktopSettings settings;
PinCode pincode_buffer;
ViewPort* lock_viewport;
AnimationManager* animation_manager;
osSemaphoreId_t unload_animation_semaphore;
FuriPubSubSubscription* app_start_stop_subscription;
};
Desktop* desktop_alloc();
void desktop_free(Desktop* desktop);