84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
66 lines
1.5 KiB
C
66 lines
1.5 KiB
C
#pragma once
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#include "desktop.h"
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#include "animations/animation_manager.h"
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#include "views/desktop_main.h"
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#include "views/desktop_first_start.h"
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#include "views/desktop_lock_menu.h"
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#include "views/desktop_locked.h"
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#include "views/desktop_debug.h"
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#include "desktop/desktop_settings/desktop_settings.h"
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/code_input.h>
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#include <gui/scene_manager.h>
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#define STATUS_BAR_Y_SHIFT 13
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typedef enum {
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DesktopViewMain,
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DesktopViewLockMenu,
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DesktopViewLocked,
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DesktopViewDebug,
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DesktopViewFirstStart,
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DesktopViewHwMismatch,
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DesktopViewPinSetup,
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DesktopViewTotal,
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} DesktopViewEnum;
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struct Desktop {
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// Scene
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FuriThread* scene_thread;
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// GUI
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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SceneManager* scene_manager;
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DesktopFirstStartView* first_start_view;
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Popup* hw_mismatch_popup;
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DesktopLockMenuView* lock_menu;
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DesktopDebugView* debug_view;
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CodeInput* code_input;
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DesktopMainView* main_view;
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DesktopLockedView* locked_view;
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ViewStack* main_view_stack;
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ViewStack* locked_view_stack;
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DesktopSettings settings;
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PinCode pincode_buffer;
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ViewPort* lock_viewport;
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AnimationManager* animation_manager;
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osSemaphoreId_t unload_animation_semaphore;
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FuriPubSubSubscription* app_start_stop_subscription;
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};
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Desktop* desktop_alloc();
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void desktop_free(Desktop* desktop);
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