84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
#include "../desktop_settings_app.h"
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#include "applications.h"
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#include "desktop_settings_scene.h"
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enum DesktopSettingsStartSubmenuIndex {
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DesktopSettingsStartSubmenuIndexFavorite,
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DesktopSettingsStartSubmenuIndexPinSetup,
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};
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static void desktop_settings_scene_start_submenu_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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DesktopSettingsApp* app = context;
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Submenu* submenu = app->submenu;
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submenu_add_item(
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submenu,
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"Favorite App",
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DesktopSettingsStartSubmenuIndexFavorite,
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desktop_settings_scene_start_submenu_callback,
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app);
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submenu_add_item(
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submenu,
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"PIN Setup",
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DesktopSettingsStartSubmenuIndexPinSetup,
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desktop_settings_scene_start_submenu_callback,
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app);
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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DesktopSettingsApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopSettingsStartSubmenuIndexFavorite:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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consumed = true;
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break;
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case DesktopSettingsStartSubmenuIndexPinSetup:
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinCodeMenu);
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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DesktopSettingsApp* app = context;
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submenu_reset(app->submenu);
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}
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