84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
93 lines
3.1 KiB
C++
93 lines
3.1 KiB
C++
#include "ibutton_scene_read_success.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <dolphin/dolphin.h>
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#include <callback-connector.h>
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void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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DialogEx* dialog_ex = view_manager->get_dialog_ex();
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auto callback = cbc::obtain_connector(this, &iButtonSceneReadSuccess::dialog_ex_callback);
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DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
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iButtonKey* key = app->get_key();
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uint8_t* key_data = key->get_data();
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switch(key->get_key_type()) {
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case iButtonKeyType::KeyDallas:
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app->set_text_store(
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"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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break;
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case iButtonKeyType::KeyCyfral:
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app->set_text_store("Cyfral\n%02X %02X", key_data[0], key_data[1]);
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break;
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case iButtonKeyType::KeyMetakom:
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app->set_text_store(
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"Metakom\n%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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break;
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}
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dialog_ex_set_text(dialog_ex, app->get_text_store(), 95, 30, AlignCenter, AlignCenter);
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dialog_ex_set_left_button_text(dialog_ex, "Retry");
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dialog_ex_set_right_button_text(dialog_ex, "More");
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dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinExcited_64x63);
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dialog_ex_set_result_callback(dialog_ex, callback);
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dialog_ex_set_context(dialog_ex, app);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
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app->notify_success();
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app->notify_green_on();
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}
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bool iButtonSceneReadSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
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if(event->payload.dialog_result == DialogExResultRight) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneReadedKeyMenu);
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} else {
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app->switch_to_previous_scene();
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}
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneReadSuccess::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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DialogEx* dialog_ex = view_manager->get_dialog_ex();
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app->set_text_store("");
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dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
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dialog_ex_set_left_button_text(dialog_ex, NULL);
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dialog_ex_set_right_button_text(dialog_ex, NULL);
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dialog_ex_set_result_callback(dialog_ex, NULL);
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dialog_ex_set_context(dialog_ex, NULL);
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dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
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app->notify_green_off();
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}
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void iButtonSceneReadSuccess::dialog_ex_callback(DialogExResult result, void* context) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeDialogResult;
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event.payload.dialog_result = result;
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app->get_view_manager()->send_event(&event);
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}
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