flipperzero-firmware/assets
Georgii Surkov 0261dc3075
[FL-2957] Unified Info API, App Error, Data Xchange (#1998)
* Update protobuf definitions
* Add Property subsystem entry point function
* Key-based system info and power info function stubs
* Remove unneeded functions
* Working power info
* Working system info
* Replace #defines with string literals
* Remove unneeded field
* Simplify system info formatting
* Refactor output callback handling
* Handle the last info element correctly
* Optimise power info, rename methods
* Add comments
* Add power debug
* Remove unneeded definitions
* Rename some files and functions
* Update protobuf definitions
* Implement App GetError and DataExchange APIs
* Send GetErrorReply with correct command_id
* Add RPC debug app stub
* Add more scenes
* Add warning, increase stack size
* Add receive data exchange scene
* Improve data exchange
* Add notifications
* Update application requirements
* Bump format version for property-based infos
* Correctly reset error text
* RCP: sync protobuf repo to latest release tag

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-11-29 18:08:08 +09:00
..
dolphin Fix typos in various outputs (#2032) 2022-11-23 22:15:08 +09:00
icons
protobuf@6460660237 [FL-2957] Unified Info API, App Error, Data Xchange (#1998) 2022-11-29 18:08:08 +09:00
resources [FL-2998] IR TV Universal Remote refactor and docs (#2052) 2022-11-29 04:49:51 +09:00
slideshow
unit_tests [FL-2976] SubGhz: add protocol "Ansonic" (#2000) 2022-11-23 18:29:30 +09:00
.gitignore fbt fixes pt4 (#1899) 2022-10-26 07:15:02 +09:00
ReadMe.md Amap and PVS Studio reports in CI/CD (#1526) 2022-08-23 20:29:26 +09:00
SConscript

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.