f11df49468
* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
58 lines
2.0 KiB
C
58 lines
2.0 KiB
C
#include "../ibutton_i.h"
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#include "ibutton/scenes/ibutton_scene.h"
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#include <dolphin/dolphin.h>
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enum SubmenuIndex {
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SubmenuIndexRead,
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SubmenuIndexSaved,
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SubmenuIndexAdd,
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};
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void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
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}
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void ibutton_scene_start_on_enter(void* context) {
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iButton* ibutton = context;
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Submenu* submenu = ibutton->submenu;
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submenu_add_item(
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submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
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submenu_add_item(
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submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
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submenu_add_item(
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submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneStart, event.event);
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consumed = true;
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if(event.event == SubmenuIndexRead) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
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DOLPHIN_DEED(DolphinDeedIbuttonRead);
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} else if(event.event == SubmenuIndexSaved) {
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furi_string_set(ibutton->file_path, IBUTTON_APP_FOLDER);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
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} else if(event.event == SubmenuIndexAdd) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
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}
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}
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return consumed;
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}
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void ibutton_scene_start_on_exit(void* context) {
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iButton* ibutton = context;
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submenu_reset(ibutton->submenu);
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}
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