flipperzero-firmware/applications/desktop/scenes/desktop_scene_locked.c
あく 61aaed8abb
[FL-1908] New animation update scheme (#737)
* Assets: update desktop animation frame rate and cleanup.

* Power: update ViewPort only if changed.

* Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage.

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2021-10-02 20:00:56 +03:00

51 lines
1.7 KiB
C

#include "../desktop_i.h"
#include "../views/desktop_locked.h"
void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_locked_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopLockedView* locked_view = desktop->locked_view;
desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
desktop_locked_reset_door_pos(locked_view);
desktop_locked_update_hint_timeout(locked_view);
view_port_enabled_set(desktop->lock_viewport, true);
osTimerStart(locked_view->timer, 63);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
}
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockedEventUnlock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopLockedEventUpdate:
desktop_locked_manage_redraw(desktop->locked_view);
consumed = true;
default:
break;
}
}
return consumed;
}
void desktop_scene_locked_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_locked_reset_counter(desktop->locked_view);
osTimerStop(desktop->locked_view->timer);
}