flipperzero-firmware/applications/gui/canvas.c
あく 37d7870e52
[FL-1666] Bootloader: info screen when we going to DFU. FuriHal: port SPI to LL. Cleanup. (#634)
* FuriHal: port spi to ll. Bootloader: add spi and display.
* Makefile: rollback disabled freertos introspection
* FuriHal: spi lock asserts. F6: minor cleanup port sdcard shenanigans to furi_hal_gpio.
* SdCard: port missing bits to furi-hal-gpio
* FuriHal: fix broken RX in SPI, update SPI API usage. RFAL: more asserts in SPI platform code.
* GUI: clear canvas on start. FuriHal: no pullup on radio spi bus.
* FuriHal: use check instead of assert in spi lock routines
* FuriHal: remove timeouts
* SdHal: add guard time to SDCARD CS PIN control.
* FuriHal: proper name for SPI device reconfigure routine. SdHal: one more enterprise delay and better documentation.
* Bootloader: update DFU text and add image.
* FuriHal: drop unused ST HAL modules.
* SdHal: fixed swapped hal_gpio_init_ex arguments
* SpiHal: fixed swapped hal_gpio_init_ex arguments
* IrdaHal: use hal_gpio_init instead of hal_gpio_init_ex
* RfidHal: fixed swapped hal_gpio_init_ex arguments

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2021-08-12 11:48:05 +03:00

324 lines
8.1 KiB
C

#include "canvas_i.h"
#include "icon_i.h"
#include "icon_animation_i.h"
#include <furi.h>
#include <furi-hal.h>
uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
Canvas* canvas_init() {
Canvas* canvas = furi_alloc(sizeof(Canvas));
furi_hal_power_insomnia_enter();
canvas->orientation = CanvasOrientationHorizontal;
u8g2_Setup_st7565_erc12864_alt_f(
&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
// send init sequence to the display, display is in sleep mode after this
u8g2_InitDisplay(&canvas->fb);
u8g2_SetContrast(&canvas->fb, 36);
// wake up display
u8g2_ClearBuffer(&canvas->fb);
u8g2_SetPowerSave(&canvas->fb, 0);
u8g2_SendBuffer(&canvas->fb);
furi_hal_power_insomnia_exit();
return canvas;
}
void canvas_free(Canvas* canvas) {
furi_assert(canvas);
free(canvas);
}
void canvas_reset(Canvas* canvas) {
furi_assert(canvas);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
}
void canvas_commit(Canvas* canvas) {
furi_assert(canvas);
u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
u8g2_SendBuffer(&canvas->fb);
}
uint8_t* canvas_get_buffer(Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetBufferPtr(&canvas->fb);
}
size_t canvas_get_buffer_size(Canvas* canvas) {
furi_assert(canvas);
return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
}
void canvas_frame_set(
Canvas* canvas,
uint8_t offset_x,
uint8_t offset_y,
uint8_t width,
uint8_t height) {
furi_assert(canvas);
canvas->offset_x = offset_x;
canvas->offset_y = offset_y;
canvas->width = width;
canvas->height = height;
}
uint8_t canvas_width(Canvas* canvas) {
furi_assert(canvas);
return canvas->width;
}
uint8_t canvas_height(Canvas* canvas) {
furi_assert(canvas);
return canvas->height;
}
uint8_t canvas_current_font_height(Canvas* canvas) {
furi_assert(canvas);
uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
font_height += 1;
}
return font_height;
}
void canvas_clear(Canvas* canvas) {
furi_assert(canvas);
u8g2_ClearBuffer(&canvas->fb);
}
void canvas_set_color(Canvas* canvas, Color color) {
furi_assert(canvas);
u8g2_SetDrawColor(&canvas->fb, color);
}
void canvas_invert_color(Canvas* canvas) {
canvas->fb.draw_color = !canvas->fb.draw_color;
}
void canvas_set_font(Canvas* canvas, Font font) {
furi_assert(canvas);
u8g2_SetFontMode(&canvas->fb, 1);
if(font == FontPrimary) {
u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
} else if(font == FontSecondary) {
u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
} else if(font == FontKeyboard) {
u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
} else {
furi_check(0);
}
}
void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
furi_assert(canvas);
if(!str) return;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawStr(&canvas->fb, x, y, str);
}
void canvas_draw_str_aligned(
Canvas* canvas,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
const char* str) {
furi_assert(canvas);
if(!str) return;
x += canvas->offset_x;
y += canvas->offset_y;
switch(horizontal) {
case AlignLeft:
break;
case AlignRight:
x -= u8g2_GetStrWidth(&canvas->fb, str);
break;
case AlignCenter:
x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
break;
default:
furi_check(0);
break;
}
switch(vertical) {
case AlignTop:
y += u8g2_GetAscent(&canvas->fb);
break;
case AlignBottom:
break;
case AlignCenter:
y += (u8g2_GetAscent(&canvas->fb) / 2);
break;
default:
furi_check(0);
break;
}
u8g2_DrawStr(&canvas->fb, x, y, str);
}
uint16_t canvas_string_width(Canvas* canvas, const char* str) {
furi_assert(canvas);
if(!str) return 0;
return u8g2_GetStrWidth(&canvas->fb, str);
}
uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
furi_assert(canvas);
return u8g2_GetGlyphWidth(&canvas->fb, symbol);
}
void canvas_draw_icon_animation(
Canvas* canvas,
uint8_t x,
uint8_t y,
IconAnimation* icon_animation) {
furi_assert(canvas);
furi_assert(icon_animation);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(
&canvas->fb,
x,
y,
icon_animation_get_width(icon_animation),
icon_animation_get_height(icon_animation),
icon_animation_get_data(icon_animation));
}
void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
furi_assert(canvas);
furi_assert(icon);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(
&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
}
void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawPixel(&canvas->fb, x, y);
}
void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawBox(&canvas->fb, x, y, width, height);
}
void canvas_draw_rbox(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
}
void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawFrame(&canvas->fb, x, y, width, height);
}
void canvas_draw_rframe(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
}
void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
furi_assert(canvas);
x1 += canvas->offset_x;
y1 += canvas->offset_y;
x2 += canvas->offset_x;
y2 += canvas->offset_y;
u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
}
void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
}
void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
}
void canvas_draw_xbm(
Canvas* canvas,
uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
const uint8_t* bitmap) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
}
void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
furi_assert(canvas);
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawGlyph(&canvas->fb, x, y, ch);
}
void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
}
void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
furi_assert(canvas);
if(canvas->orientation != orientation) {
canvas->orientation = orientation;
if(canvas->orientation == CanvasOrientationHorizontal)
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
else if(canvas->orientation == CanvasOrientationVertical)
u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
else
furi_assert(0);
}
}
CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
return canvas->orientation;
}