f385340b2e
* SubGhz: refactoring * WeGet: Add support for outputting formatted lines, events center button pressed, center button released * Variable Item: slightly changed the display of data on the screen * SubGhz: add show errors, add show preset, refactoring * SubGhz: refactoring transmitter * SubGhz: removed unused modules * SubGhz: Add FuriHalSubGhzPresetOok270Async setting menu * SubGhz: fix annotation * SubGhz: add support Nero Radio Co-authored-by: あく <alleteam@gmail.com>
91 lines
3.0 KiB
C
91 lines
3.0 KiB
C
#include "widget_element_i.h"
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#include <gui/elements.h>
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#include <m-string.h>
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typedef struct {
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GuiButtonType button_type;
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string_t text;
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ButtonCallback callback;
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void* context;
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} GuiButtonModel;
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static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
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furi_assert(canvas);
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furi_assert(element);
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GuiButtonModel* model = element->model;
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontSecondary);
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if(model->button_type == GuiButtonTypeLeft) {
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elements_button_left(canvas, string_get_cstr(model->text));
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} else if(model->button_type == GuiButtonTypeRight) {
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elements_button_right(canvas, string_get_cstr(model->text));
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} else if(model->button_type == GuiButtonTypeCenter) {
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elements_button_center(canvas, string_get_cstr(model->text));
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}
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}
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static bool gui_button_input(InputEvent* event, WidgetElement* element) {
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GuiButtonModel* model = element->model;
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bool consumed = false;
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if(model->callback == NULL) return consumed;
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if(event->key == InputKeyOk && event->type == InputTypePress &&
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model->button_type == GuiButtonTypeCenter) {
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model->callback(GuiButtonTypeCenterPress, model->context);
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consumed = true;
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} else if(
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event->key == InputKeyOk && event->type == InputTypeRelease &&
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model->button_type == GuiButtonTypeCenter) {
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model->callback(GuiButtonTypeCenterRelease, model->context);
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consumed = true;
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} else if(event->type == InputTypeShort) {
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if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
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model->callback(model->button_type, model->context);
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consumed = true;
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} else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
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model->callback(model->button_type, model->context);
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consumed = true;
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} else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
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model->callback(model->button_type, model->context);
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consumed = true;
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}
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}
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return consumed;
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}
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static void gui_button_free(WidgetElement* gui_button) {
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furi_assert(gui_button);
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GuiButtonModel* model = gui_button->model;
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string_clear(model->text);
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free(gui_button->model);
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free(gui_button);
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}
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WidgetElement* widget_element_button_create(
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GuiButtonType button_type,
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const char* text,
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ButtonCallback callback,
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void* context) {
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// Allocate and init model
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GuiButtonModel* model = furi_alloc(sizeof(GuiButtonModel));
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model->button_type = button_type;
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model->callback = callback;
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model->context = context;
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string_init_set_str(model->text, text);
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// Allocate and init Element
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WidgetElement* gui_button = furi_alloc(sizeof(WidgetElement));
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gui_button->parent = NULL;
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gui_button->input = gui_button_input;
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gui_button->draw = gui_button_draw;
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gui_button->free = gui_button_free;
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gui_button->model = model;
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return gui_button;
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}
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