53435579b3
* fbt, faploader: minimal app module implementation * faploader, libs: moved API hashtable core to flipper_application * example: compound api * lib: flipper_application: naming fixes, doxygen comments * fbt: changed `requires` manifest field behavior for app extensions * examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning * loader: dropped support for debug apps & plugin menus * moved applications/plugins -> applications/external * Restored x bit on chiplist_convert.py * git: fixed free-dap submodule path * pvs: updated submodule paths * examples: example_advanced_plugins.c: removed potential memory leak on errors * examples: example_plugins: refined requires * fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps * apps: removed cdefines for external apps * fbt: moved ext app path definition * fbt: reworked fap_dist handling; f18: synced api_symbols.csv * fbt: removed resources_paths for extapps * scripts: reworked storage * scripts: reworked runfap.py & selfupdate.py to use new api * wip: fal runner * fbt: moved file packaging into separate module * scripts: storage: fixes * scripts: storage: minor fixes for new api * fbt: changed internal artifact storage details for external apps * scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH() * fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py * fbt: extra check for plugins descriptors * fbt: additional checks in emitter * fbt: better info message on SDK rebuild * scripts: removed requirements.txt * loader: removed remnants of plugins & debug menus * post-review fixes
94 lines
2.9 KiB
C
94 lines
2.9 KiB
C
#include "signal_gen_app_i.h"
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#include <furi.h>
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#include <furi_hal.h>
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static bool signal_gen_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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SignalGenApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool signal_gen_app_back_event_callback(void* context) {
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furi_assert(context);
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SignalGenApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void signal_gen_app_tick_event_callback(void* context) {
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furi_assert(context);
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SignalGenApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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SignalGenApp* signal_gen_app_alloc() {
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SignalGenApp* app = malloc(sizeof(SignalGenApp));
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app->gui = furi_record_open(RECORD_GUI);
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&signal_gen_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, signal_gen_app_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, signal_gen_app_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, signal_gen_app_tick_event_callback, 100);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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app->var_item_list = variable_item_list_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher,
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SignalGenViewVarItemList,
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variable_item_list_get_view(app->var_item_list));
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, SignalGenViewSubmenu, submenu_get_view(app->submenu));
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app->pwm_view = signal_gen_pwm_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, SignalGenViewPwm, signal_gen_pwm_get_view(app->pwm_view));
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scene_manager_next_scene(app->scene_manager, SignalGenSceneStart);
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return app;
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}
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void signal_gen_app_free(SignalGenApp* app) {
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furi_assert(app);
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// Views
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view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewVarItemList);
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view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewSubmenu);
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view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewPwm);
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submenu_free(app->submenu);
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variable_item_list_free(app->var_item_list);
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signal_gen_pwm_free(app->pwm_view);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Close records
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furi_record_close(RECORD_GUI);
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free(app);
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}
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int32_t signal_gen_app(void* p) {
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UNUSED(p);
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SignalGenApp* signal_gen_app = signal_gen_app_alloc();
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view_dispatcher_run(signal_gen_app->view_dispatcher);
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signal_gen_app_free(signal_gen_app);
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return 0;
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}
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