4341da90dc
* gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
117 lines
3.2 KiB
C
117 lines
3.2 KiB
C
#include "dialog.h"
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#include <gui/elements.h>
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#include <furi.h>
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struct Dialog {
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View* view;
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void* context;
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DialogResultCallback callback;
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};
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typedef struct {
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const char* header_text;
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const char* text;
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const char* left_text;
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const char* right_text;
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} DialogModel;
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static void dialog_view_draw_callback(Canvas* canvas, void* _model) {
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DialogModel* model = _model;
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uint8_t canvas_center = canvas_width(canvas) / 2;
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// Prepare canvas
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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// Draw header
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str_aligned(
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canvas, canvas_center, 17, AlignCenter, AlignBottom, model->header_text);
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// Draw text
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canvas_set_font(canvas, FontSecondary);
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elements_multiline_text_aligned(
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canvas, canvas_center, 32, AlignCenter, AlignCenter, model->text);
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// Draw buttons
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elements_button_left(canvas, model->left_text);
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elements_button_right(canvas, model->right_text);
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}
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static bool dialog_view_input_callback(InputEvent* event, void* context) {
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Dialog* dialog = context;
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bool consumed = false;
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// Process key presses only
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if(event->state && dialog->callback) {
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if(event->input == InputLeft) {
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dialog->callback(DialogResultLeft, dialog->context);
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consumed = true;
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} else if(event->input == InputRight) {
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dialog->callback(DialogResultRight, dialog->context);
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consumed = true;
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}
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}
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return consumed;
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}
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Dialog* dialog_alloc() {
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Dialog* dialog = furi_alloc(sizeof(Dialog));
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dialog->view = view_alloc();
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view_set_context(dialog->view, dialog);
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view_allocate_model(dialog->view, ViewModelTypeLockFree, sizeof(DialogModel));
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view_set_draw_callback(dialog->view, dialog_view_draw_callback);
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view_set_input_callback(dialog->view, dialog_view_input_callback);
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return dialog;
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}
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void dialog_free(Dialog* dialog) {
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furi_assert(dialog);
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view_free(dialog->view);
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free(dialog);
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}
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View* dialog_get_view(Dialog* dialog) {
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furi_assert(dialog);
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return dialog->view;
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}
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void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback) {
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furi_assert(dialog);
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dialog->callback = callback;
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}
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void dialog_set_context(Dialog* dialog, void* context) {
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furi_assert(dialog);
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dialog->context = context;
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}
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void dialog_set_header_text(Dialog* dialog, const char* text) {
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furi_assert(dialog);
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furi_assert(text);
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with_view_model(
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dialog->view, (DialogModel * model) { model->header_text = text; });
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}
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void dialog_set_text(Dialog* dialog, const char* text) {
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furi_assert(dialog);
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furi_assert(text);
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with_view_model(
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dialog->view, (DialogModel * model) { model->text = text; });
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}
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void dialog_set_left_button_text(Dialog* dialog, const char* text) {
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furi_assert(dialog);
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furi_assert(text);
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with_view_model(
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dialog->view, (DialogModel * model) { model->left_text = text; });
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}
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void dialog_set_right_button_text(Dialog* dialog, const char* text) {
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furi_assert(dialog);
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furi_assert(text);
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with_view_model(
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dialog->view, (DialogModel * model) { model->right_text = text; });
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}
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