flipperzero-firmware/assets
gornekich eafeefb843
[FL-1396] Mifare Classic read (#1034)
* rfal: add new data exchange function
* core: add FURI_BIT to common defines
* furi_hal_nfc: add data exchange with custom patiry bits
* lib: extend nfc common API
* assets: add mf classic dictionary
* lib: introduce mifare classic library
* nfc: add dictionary reader helper
* nfc worker: add worker events, add mifare classic read
* nfc: rework scenes with worker events
* nfc: add read mifare classic GUI
* nfc device: add mifare classic save
* nfc: add dictionary open fail scene
* nfc: mention resources
* stream: fix stream read line
* subghz: rework file read with fixed stream_read_line
* furi_hal_nfc: decrease communication timeout
* nfc: rework keys load from dictionary with file_stream
* nfc: add read mifare classic suggestion
* nfc: fix mifare classic read view
* nfc: fix index size
* nfc: add switch to no dictionary found scene
* nfc: add mifare classic load
* nfc: improve read mifare classic design
* mifare_classic: add proxmark3 mention
* nfc: format sources
* nfc: fix typos, add documentation
2022-03-24 01:14:34 +03:00
..
compiled BLE add RPC Version characteristic (#1035) 2022-03-18 13:42:04 +03:00
dolphin Add animations: box, cry, read, hack (#990) 2022-02-10 22:06:45 +03:00
icons [FL-2279] IR doxygen, rename irda -> infrared (#1010) 2022-02-25 18:22:58 +03:00
protobuf@232e7e9a50 BLE add RPC Version characteristic (#1035) 2022-03-18 13:42:04 +03:00
resources [FL-1396] Mifare Classic read (#1034) 2022-03-24 01:14:34 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
Makefile [FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) 2022-01-29 12:20:41 +03:00
ReadMe.md [FL-2188] Fix Desktop crush: stub dolphin stats (#950) 2022-01-10 22:46:20 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.