49af516ec7
* nfc: remove mifare read debug view and scene * nfc: change mifare ultralight data structure * mifare_ultralight: add more commands * nfc: add emulate mifare ul scene * nfc: rework data structures, remove debug scenes and views * nfc: add read emv scenes * nfc: mifare emulation wip * nfc cli: increase detecting time * nfc: save nfc files with new format * nfc: store Mifare Ultralight * nfc: start loading mifare ultralight * nfc: add delete scenes * nfc: add edit UID and name * nfc: finish parsing uid and mifare ul data * nfc: delete success fix * gui_widget: introduce GuiWidget * gui_widget: add string element * gui_widget: add button element * gui_widget: move free elements into gui_widget * nfc: rework info scene with GuiWidget * nfc: rework device info scene * nfc: rework delete scene gui * nfc: add compatible script support * nfc: rework emv reading scenes * nfc: rework bank card save * nfc: add bank card custom view * gui_widget: add icon element * nfc: add icon to bank card * nfc: start worker after switching view Co-authored-by: あく <alleteam@gmail.com>
142 lines
4.1 KiB
C
Executable File
142 lines
4.1 KiB
C
Executable File
#include <furi.h>
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#include "gui_element_i.h"
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#include "gui_widget.h"
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#define MAX_GUI_ELEMENTS 8
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struct GuiWidget {
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View* view;
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void* context;
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};
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// TODO rework with M-LIB container
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typedef struct {
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GuiElement* element[MAX_GUI_ELEMENTS];
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} GuiWidgetModel;
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static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
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GuiWidgetModel* model = _model;
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canvas_clear(canvas);
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for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
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if(model->element[i] != NULL) {
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if(model->element[i]->draw != NULL) {
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model->element[i]->draw(canvas, model->element[i]);
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}
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}
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};
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}
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static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
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GuiWidget* gui_widget = context;
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bool consumed = false;
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with_view_model(
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gui_widget->view, (GuiWidgetModel * model) {
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for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
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if(model->element[i] != NULL) {
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if(model->element[i]->input != NULL) {
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consumed = model->element[i]->input(event, model->element[i]);
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}
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}
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};
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return true;
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});
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return consumed;
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}
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GuiWidget* gui_widget_alloc() {
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GuiWidget* gui_widget = furi_alloc(sizeof(GuiWidget));
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gui_widget->view = view_alloc();
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view_set_context(gui_widget->view, gui_widget);
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view_allocate_model(gui_widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
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view_set_draw_callback(gui_widget->view, gui_widget_view_draw_callback);
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view_set_input_callback(gui_widget->view, gui_widget_view_input_callback);
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with_view_model(
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gui_widget->view, (GuiWidgetModel * model) {
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for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
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model->element[i] = NULL;
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};
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return true;
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});
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return gui_widget;
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}
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void gui_widget_free(GuiWidget* gui_widget) {
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furi_assert(gui_widget);
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gui_widget_clear(gui_widget);
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view_free(gui_widget->view);
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free(gui_widget);
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}
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void gui_widget_clear(GuiWidget* gui_widget) {
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furi_assert(gui_widget);
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with_view_model(
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gui_widget->view, (GuiWidgetModel * model) {
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for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
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if(model->element[i]) {
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furi_assert(model->element[i]->free);
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model->element[i]->free(model->element[i]);
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model->element[i] = NULL;
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}
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};
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return true;
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});
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}
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View* gui_widget_get_view(GuiWidget* gui_widget) {
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furi_assert(gui_widget);
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return gui_widget->view;
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}
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void gui_widget_add_element(GuiWidget* gui_widget, GuiElement* element) {
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furi_assert(gui_widget);
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with_view_model(
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gui_widget->view, (GuiWidgetModel * model) {
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// add element to first null position
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for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
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if(model->element[i] == NULL) {
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model->element[i] = element;
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element->parent = gui_widget;
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break;
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}
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};
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return true;
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});
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}
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void gui_widget_add_string_element(
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GuiWidget* gui_widget,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text) {
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furi_assert(gui_widget);
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GuiElement* string_element = gui_string_create(x, y, horizontal, vertical, font, text);
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gui_widget_add_element(gui_widget, string_element);
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}
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void gui_widget_add_button_element(
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GuiWidget* gui_widget,
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GuiButtonType button_type,
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const char* text,
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ButtonCallback callback,
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void* context) {
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furi_assert(gui_widget);
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GuiElement* button_element = gui_button_create(button_type, text, callback, context);
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gui_widget_add_element(gui_widget, button_element);
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}
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void gui_widget_add_icon_element(GuiWidget* gui_widget, uint8_t x, uint8_t y, const Icon* icon) {
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furi_assert(gui_widget);
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furi_assert(icon);
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GuiElement* icon_element = gui_icon_create(x, y, icon);
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gui_widget_add_element(gui_widget, icon_element);
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}
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