79920a3522
* File browser module and test app * nfc: Add support for saved files in subdirectories * nfc: Use helper function to get shadow path when loading data * File browser dialog integration pt.1 * File browser dialog integration pt.2 * Gui,Dialogs: drop file select * Correct use of dynamic string_t(string_ptr) Co-authored-by: Yukai Li <yukaili.geek@gmail.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
83 lines
2.8 KiB
C
83 lines
2.8 KiB
C
#include "../ibutton_i.h"
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#include "m-string.h"
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#include <lib/toolbox/random_name.h>
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#include <toolbox/path.h>
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static void ibutton_scene_save_name_text_input_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
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}
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void ibutton_scene_save_name_on_enter(void* context) {
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iButton* ibutton = context;
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TextInput* text_input = ibutton->text_input;
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string_t key_name;
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string_init(key_name);
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if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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path_extract_filename(ibutton->file_path, key_name, true);
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}
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const bool key_name_is_empty = string_empty_p(key_name);
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if(key_name_is_empty) {
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set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
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} else {
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ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
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}
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text_input_set_header_text(text_input, "Name the key");
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text_input_set_result_callback(
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text_input,
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ibutton_scene_save_name_text_input_callback,
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ibutton,
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ibutton->text_store,
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IBUTTON_KEY_NAME_SIZE,
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key_name_is_empty);
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string_t folder_path;
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string_init(folder_path);
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path_extract_dirname(string_get_cstr(ibutton->file_path), folder_path);
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ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
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string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, string_get_cstr(key_name));
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
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string_clear(key_name);
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string_clear(folder_path);
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}
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bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventTextEditResult) {
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if(ibutton_save_key(ibutton, ibutton->text_store)) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
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} else {
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const uint32_t possible_scenes[] = {
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iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
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ibutton_switch_to_previous_scene_one_of(
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ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
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}
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}
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}
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return consumed;
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}
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void ibutton_scene_save_name_on_exit(void* context) {
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iButton* ibutton = context;
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TextInput* text_input = ibutton->text_input;
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void* validator_context = text_input_get_validator_callback_context(text_input);
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text_input_set_validator(text_input, NULL, NULL);
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validator_is_file_free((ValidatorIsFile*)validator_context);
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text_input_reset(text_input);
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}
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