flipperzero-firmware/applications/services/gui/modules/widget_elements/widget_element_button.c
Sergey Gavrilov 4bf29827f8
M*LIB: non-inlined strings, FuriString primitive (#1795)
* Quicksave 1
* Header stage complete
* Source stage complete
* Lint & merge fixes
* Includes
* Documentation step 1
* FBT: output free size considering BT STACK
* Documentation step 2
* py lint
* Fix music player plugin
* unit test stage 1: string allocator, mem, getters, setters, appends, compare, search.
* unit test: string equality
* unit test: string replace
* unit test: string start_with, end_with
* unit test: string trim
* unit test: utf-8
* Rename
* Revert fw_size changes
* Simplify CLI backspace handling
* Simplify CLI character insert
* Merge fixes
* Furi: correct filenaming and spelling
* Bt: remove furi string include

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-10-06 00:15:23 +09:00

79 lines
2.5 KiB
C

#include "widget_element_i.h"
#include <gui/elements.h>
typedef struct {
GuiButtonType button_type;
FuriString* text;
ButtonCallback callback;
void* context;
} GuiButtonModel;
static void gui_button_draw(Canvas* canvas, WidgetElement* element) {
furi_assert(canvas);
furi_assert(element);
GuiButtonModel* model = element->model;
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
if(model->button_type == GuiButtonTypeLeft) {
elements_button_left(canvas, furi_string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeRight) {
elements_button_right(canvas, furi_string_get_cstr(model->text));
} else if(model->button_type == GuiButtonTypeCenter) {
elements_button_center(canvas, furi_string_get_cstr(model->text));
}
}
static bool gui_button_input(InputEvent* event, WidgetElement* element) {
GuiButtonModel* model = element->model;
bool consumed = false;
if(model->callback == NULL) return consumed;
if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
} else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
model->callback(model->button_type, event->type, model->context);
consumed = true;
}
return consumed;
}
static void gui_button_free(WidgetElement* gui_button) {
furi_assert(gui_button);
GuiButtonModel* model = gui_button->model;
furi_string_free(model->text);
free(gui_button->model);
free(gui_button);
}
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context) {
// Allocate and init model
GuiButtonModel* model = malloc(sizeof(GuiButtonModel));
model->button_type = button_type;
model->callback = callback;
model->context = context;
model->text = furi_string_alloc_set(text);
// Allocate and init Element
WidgetElement* gui_button = malloc(sizeof(WidgetElement));
gui_button->parent = NULL;
gui_button->input = gui_button_input;
gui_button->draw = gui_button_draw;
gui_button->free = gui_button_free;
gui_button->model = model;
return gui_button;
}