8f9b2513ff
* SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
146 lines
4.1 KiB
C
146 lines
4.1 KiB
C
#include <furi.h>
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#include "minunit.h"
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#include <stdint.h>
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typedef struct {
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uint8_t red;
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uint8_t green;
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uint8_t blue;
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} Rgb;
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static uint32_t rgb_final_state;
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static void rgb_clear(void* ctx, void* state) {
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Rgb* rgb = state;
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rgb->red = 0;
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rgb->green = 0;
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rgb->blue = 0;
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}
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static void rgb_commit(void* ctx, void* state) {
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Rgb* rgb = state;
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rgb_final_state = ((uint32_t)rgb->red) | (((uint32_t)rgb->green) << 8) |
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(((uint32_t)rgb->blue) << 16);
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}
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static void set_red_composer(void* ctx, void* state) {
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Rgb* rgb = state;
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uint8_t* red = ctx;
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rgb->red = *red;
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}
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void test_furi_value_composer() {
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Rgb rgb = {0, 0, 0};
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ValueComposer composer;
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Rgb layer1_rgb = {0, 0, 0};
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ValueMutex layer1_mutex;
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uint8_t layer2_red = 0;
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rgb_final_state = 0xdeadbeef;
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mu_check(init_composer(&composer, &rgb));
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mu_check(init_mutex(&layer1_mutex, &layer1_rgb, sizeof(layer1_rgb)));
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0xdeadbeef, rgb_final_state);
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ValueComposerHandle* layer1_handle =
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add_compose_layer(&composer, COPY_COMPOSE, &layer1_mutex, UiLayerNotify);
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mu_assert_pointers_not_eq(layer1_handle, NULL);
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// RGB state should be updated with the layer1 state
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x000000, rgb_final_state);
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layer2_red = 0xcc;
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ValueComposerHandle* layer2_handle =
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add_compose_layer(&composer, set_red_composer, &layer2_red, UiLayerAboveNotify);
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mu_assert_pointers_not_eq(layer2_handle, NULL);
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// RGB state should be updated with the layer1 and layer2 state, in order
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x0000cc, rgb_final_state);
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// Change layer1 state
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Rgb* state = acquire_mutex(&layer1_mutex, 0);
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mu_assert_pointers_not_eq(state, NULL);
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state->red = 0x12;
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state->green = 0x34;
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state->blue = 0x56;
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release_mutex(&layer1_mutex, state);
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// Nothing should happen, we need to trigger composition request first
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x0000cc, rgb_final_state);
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request_compose(layer1_handle);
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x5634cc, rgb_final_state);
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// Change layer2 state
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layer2_red = 0xff;
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// Nothing should happen, we need to trigger composition request first
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x5634cc, rgb_final_state);
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request_compose(layer2_handle);
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x5634ff, rgb_final_state);
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// Remove layer1
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mu_check(remove_compose_layer(layer1_handle));
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x0000ff, rgb_final_state);
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// Remove layer2
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mu_check(remove_compose_layer(layer2_handle));
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perform_compose(&composer, rgb_clear, rgb_commit, NULL);
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mu_assert_int_eq(0x000000, rgb_final_state);
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mu_check(delete_composer(&composer));
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}
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static const uint32_t notify_value_0 = 0x12345678;
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static const uint32_t notify_value_1 = 0x11223344;
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static uint32_t pubsub_value = 0;
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void test_value_manager_handler(const void* arg, void* ctx) {
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pubsub_value = *(uint32_t*)arg;
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}
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void test_furi_value_manager() {
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uint32_t value = 0;
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ValueManager managed;
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mu_check(init_managed(&managed, &value, sizeof(value)));
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pubsub_value = 0;
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PubSubItem* test_pubsub_item;
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test_pubsub_item = subscribe_pubsub(&managed.pubsub, test_value_manager_handler, 0);
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mu_assert_pointers_not_eq(test_pubsub_item, NULL);
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mu_check(write_managed(&managed, (void*)¬ify_value_0, sizeof(notify_value_0), 100));
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mu_assert_int_eq(pubsub_value, notify_value_0);
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uint32_t* ptr = acquire_mutex(&managed.value, 100);
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mu_assert_pointers_not_eq(ptr, NULL);
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*ptr = notify_value_1;
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mu_check(commit_managed(&managed, ptr));
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mu_assert_int_eq(pubsub_value, notify_value_1);
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mu_check(delete_managed(&managed));
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}
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