flipperzero-firmware/applications/external/dap_link/gui/scenes/dap_scene_main.c
hedger 53435579b3
[FL-3097] fbt, faploader: minimal app module implementation (#2420)
* fbt, faploader: minimal app module implementation
* faploader, libs: moved API hashtable core to flipper_application
* example: compound api
* lib: flipper_application: naming fixes, doxygen comments
* fbt: changed `requires` manifest field behavior for app extensions
* examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning
* loader: dropped support for debug apps & plugin menus
* moved applications/plugins -> applications/external
* Restored x bit on chiplist_convert.py
* git: fixed free-dap submodule path
* pvs: updated submodule paths
* examples: example_advanced_plugins.c: removed potential memory leak on errors
* examples: example_plugins: refined requires
* fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps
* apps: removed cdefines for external apps
* fbt: moved ext app path definition
* fbt: reworked fap_dist handling; f18: synced api_symbols.csv
* fbt: removed resources_paths for extapps
* scripts: reworked storage
* scripts: reworked runfap.py & selfupdate.py to use new api
* wip: fal runner
* fbt: moved file packaging into separate module
* scripts: storage: fixes
* scripts: storage: minor fixes for new api
* fbt: changed internal artifact storage details for external apps
* scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH()
* fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py
* fbt: extra check for plugins descriptors
* fbt: additional checks in emitter
* fbt: better info message on SDK rebuild
* scripts: removed requirements.txt
* loader: removed remnants of plugins & debug menus
* post-review fixes
2023-03-14 23:29:28 +09:00

154 lines
5.3 KiB
C

#include "../dap_gui_i.h"
#include "../../dap_link.h"
typedef struct {
DapState dap_state;
bool dap_active;
bool tx_active;
bool rx_active;
} DapSceneMainState;
static bool process_dap_state(DapGuiApp* app) {
DapSceneMainState* state =
(DapSceneMainState*)scene_manager_get_scene_state(app->scene_manager, DapSceneMain);
if(state == NULL) return true;
DapState* prev_state = &state->dap_state;
DapState next_state;
dap_app_get_state(app->dap_app, &next_state);
bool need_to_update = false;
if(prev_state->dap_mode != next_state.dap_mode) {
switch(next_state.dap_mode) {
case DapModeDisconnected:
dap_main_view_set_mode(app->main_view, DapMainViewModeDisconnected);
notification_message(app->notifications, &sequence_blink_stop);
break;
case DapModeSWD:
dap_main_view_set_mode(app->main_view, DapMainViewModeSWD);
notification_message(app->notifications, &sequence_blink_start_blue);
break;
case DapModeJTAG:
dap_main_view_set_mode(app->main_view, DapMainViewModeJTAG);
notification_message(app->notifications, &sequence_blink_start_magenta);
break;
}
need_to_update = true;
}
if(prev_state->dap_version != next_state.dap_version) {
switch(next_state.dap_version) {
case DapVersionUnknown:
dap_main_view_set_version(app->main_view, DapMainViewVersionUnknown);
break;
case DapVersionV1:
dap_main_view_set_version(app->main_view, DapMainViewVersionV1);
break;
case DapVersionV2:
dap_main_view_set_version(app->main_view, DapMainViewVersionV2);
break;
}
need_to_update = true;
}
if(prev_state->usb_connected != next_state.usb_connected) {
dap_main_view_set_usb_connected(app->main_view, next_state.usb_connected);
need_to_update = true;
}
if(prev_state->dap_counter != next_state.dap_counter) {
if(!state->dap_active) {
state->dap_active = true;
dap_main_view_set_dap(app->main_view, state->dap_active);
need_to_update = true;
}
} else {
if(state->dap_active) {
state->dap_active = false;
dap_main_view_set_dap(app->main_view, state->dap_active);
need_to_update = true;
}
}
if(prev_state->cdc_baudrate != next_state.cdc_baudrate) {
dap_main_view_set_baudrate(app->main_view, next_state.cdc_baudrate);
need_to_update = true;
}
if(prev_state->cdc_tx_counter != next_state.cdc_tx_counter) {
if(!state->tx_active) {
state->tx_active = true;
dap_main_view_set_tx(app->main_view, state->tx_active);
need_to_update = true;
notification_message(app->notifications, &sequence_blink_start_red);
}
} else {
if(state->tx_active) {
state->tx_active = false;
dap_main_view_set_tx(app->main_view, state->tx_active);
need_to_update = true;
notification_message(app->notifications, &sequence_blink_stop);
}
}
if(prev_state->cdc_rx_counter != next_state.cdc_rx_counter) {
if(!state->rx_active) {
state->rx_active = true;
dap_main_view_set_rx(app->main_view, state->rx_active);
need_to_update = true;
notification_message(app->notifications, &sequence_blink_start_green);
}
} else {
if(state->rx_active) {
state->rx_active = false;
dap_main_view_set_rx(app->main_view, state->rx_active);
need_to_update = true;
notification_message(app->notifications, &sequence_blink_stop);
}
}
if(need_to_update) {
dap_main_view_update(app->main_view);
}
*prev_state = next_state;
return true;
}
static void dap_scene_main_on_left(void* context) {
DapGuiApp* app = (DapGuiApp*)context;
view_dispatcher_send_custom_event(app->view_dispatcher, DapAppCustomEventConfig);
}
void dap_scene_main_on_enter(void* context) {
DapGuiApp* app = context;
DapSceneMainState* state = malloc(sizeof(DapSceneMainState));
dap_main_view_set_left_callback(app->main_view, dap_scene_main_on_left, app);
view_dispatcher_switch_to_view(app->view_dispatcher, DapGuiAppViewMainView);
scene_manager_set_scene_state(app->scene_manager, DapSceneMain, (uint32_t)state);
}
bool dap_scene_main_on_event(void* context, SceneManagerEvent event) {
DapGuiApp* app = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DapAppCustomEventConfig) {
scene_manager_next_scene(app->scene_manager, DapSceneConfig);
return true;
}
} else if(event.type == SceneManagerEventTypeTick) {
return process_dap_state(app);
}
return false;
}
void dap_scene_main_on_exit(void* context) {
DapGuiApp* app = context;
DapSceneMainState* state =
(DapSceneMainState*)scene_manager_get_scene_state(app->scene_manager, DapSceneMain);
scene_manager_set_scene_state(app->scene_manager, DapSceneMain, (uint32_t)NULL);
FURI_SW_MEMBARRIER();
free(state);
notification_message(app->notifications, &sequence_blink_stop);
}