flipperzero-firmware/applications/desktop/scenes/desktop_scene_locked.c
Albert Kharisov a39002ce22
[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00

102 lines
3.6 KiB
C

#include "../desktop_i.h"
#include "../views/desktop_locked.h"
#include "desktop/views/desktop_main.h"
void desktop_scene_locked_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_locked_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopLockedEventCheckAnimation);
}
void desktop_scene_locked_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopLockedView* locked_view = desktop->locked_view;
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
desktop_locked_reset_door_pos(locked_view);
desktop_locked_update_hint_timeout(locked_view);
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
view_port_enabled_set(desktop->lock_viewport, true);
osTimerStart(locked_view->timer, osKernelGetTickFreq() / 16);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
}
static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopEvent event) {
bool match = false;
size_t length = desktop->pincode_buffer.length;
length = code_input_push(desktop->pincode_buffer.data, length, event);
desktop->pincode_buffer.length = length;
match = code_input_compare(
desktop->pincode_buffer.data,
length,
desktop->settings.pincode.data,
desktop->settings.pincode.length);
if(match) {
desktop->pincode_buffer.length = 0;
furi_hal_usb_enable();
furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
desktop_main_unlocked(desktop->main_view);
}
return match;
}
bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockedEventUnlock:
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
case DesktopLockedEventUpdate:
desktop_locked_manage_redraw(desktop->locked_view);
consumed = true;
break;
case DesktopLockedEventInputReset:
desktop->pincode_buffer.length = 0;
break;
case DesktopLockedEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
default:
if(desktop_scene_locked_check_pin(desktop, event.event)) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
}
break;
}
}
return consumed;
}
void desktop_scene_locked_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
desktop_locked_reset_counter(desktop->locked_view);
osTimerStop(desktop->locked_view->timer);
}