flipperzero-firmware/applications/gui/view_navigator.c
gornekich a0e1e42f2d
[FL-1479] New NFC app (#544)
* view: add custom event callback
* nfc: rework nfc worker
* gui: introduce view navigator
* nfc_scences: introduce nfc scenes
* nfc: add start scene
* lib: add C application scene template
* nfc: move nfc views to separate directory
* view_dispatcher: add support for view_navigator
* nfc views: rework nfc views
* nfc scenes: add nfc application scenes
* nfc: rework nfc main thread
* view_dispatcher: add separate event for search back scene
* nfc: set worker result address at worker start
* nfc: update read nfc scenes
* view_navigator: rework with M-LIB container
* view_dispatcher: check that all views were freed
* nfc: add debug menu with all functions
* nfc read scene: add notification on success
* api-hal-nfc: add API for UID emulation
* nfc: add nfc emulation UID scene
* assets: add NFC assets
* nfc: update read and emulate scenes UI
* nfc: fix memory leak
* rfal: set custom analog configuration
2021-06-30 20:43:29 +03:00

110 lines
3.9 KiB
C
Executable File

#include "view_navigator_i.h"
ViewNavigator* view_navigator_alloc(void* context) {
furi_assert(context);
ViewNavigator* view_navigator = furi_alloc(sizeof(ViewNavigator));
view_navigator->context = context;
ViewNavSceneArray_init(view_navigator->scene_array);
return view_navigator;
}
void view_navigator_free(ViewNavigator* view_navigator) {
furi_assert(view_navigator);
ViewNavSceneArray_clear(view_navigator->scene_array);
free(view_navigator);
}
bool view_navigator_handle_custom_event(ViewNavigator* view_navigator, uint32_t event) {
AppScene* scene = *ViewNavSceneArray_back(view_navigator->scene_array);
return scene->on_event(view_navigator->context, event);
}
bool view_navigator_handle_navigation_event(ViewNavigator* view_navigator, uint32_t event) {
if(event == ViewNavigatorEventNext) {
return view_navigator_next_scene(view_navigator);
} else if(event == ViewNavigatorEventBack) {
AppScene* scene = *ViewNavSceneArray_back(view_navigator->scene_array);
if(scene->on_event(view_navigator->context, ViewNavigatorEventBack)) {
return true;
} else {
return view_navigator_previous_scene(view_navigator);
}
}
return false;
}
bool view_navigator_handle_back_search_scene_event(ViewNavigator* view_navigator, uint32_t event) {
return view_navigator_search_previous_scene(view_navigator, event);
}
void view_navigator_add_next_scene(ViewNavigator* view_navigator, AppScene* scene) {
furi_assert(view_navigator);
furi_assert(scene);
ViewNavSceneArray_push_back(view_navigator->scene_array, scene);
}
void view_navigator_start(ViewNavigator* view_navigator) {
furi_assert(view_navigator);
AppScene* scene = *ViewNavSceneArray_front(view_navigator->scene_array);
furi_assert(scene);
scene->on_enter(view_navigator->context);
}
bool view_navigator_next_scene(ViewNavigator* view_navigator) {
ViewNavSceneArray_it_t scene_it;
ViewNavSceneArray_it_last(scene_it, view_navigator->scene_array);
ViewNavSceneArray_previous(scene_it);
AppScene* current_scene = *ViewNavSceneArray_ref(scene_it);
AppScene* next_scene = *ViewNavSceneArray_back(view_navigator->scene_array);
if(current_scene && next_scene) {
current_scene->on_exit(view_navigator->context);
next_scene->on_enter(view_navigator->context);
return true;
}
return false;
}
bool view_navigator_previous_scene(ViewNavigator* view_navigator) {
AppScene* current_scene = NULL;
ViewNavSceneArray_pop_back(&current_scene, view_navigator->scene_array);
if(ViewNavSceneArray_size(view_navigator->scene_array) == 0) {
// Handle exit from start scene separately
current_scene->on_exit(view_navigator->context);
return false;
}
AppScene* previous_scene = *ViewNavSceneArray_back(view_navigator->scene_array);
if(current_scene && previous_scene) {
current_scene->on_exit(view_navigator->context);
previous_scene->on_enter(view_navigator->context);
return true;
}
return false;
}
bool view_navigator_search_previous_scene(ViewNavigator* view_navigator, uint32_t scene_id) {
AppScene* previous_scene = NULL;
AppScene* current_scene = *ViewNavSceneArray_back(view_navigator->scene_array);
ViewNavSceneArray_it_t scene_it;
ViewNavSceneArray_it_last(scene_it, view_navigator->scene_array);
bool scene_found = false;
while(!scene_found) {
ViewNavSceneArray_previous(scene_it);
previous_scene = *ViewNavSceneArray_ref(scene_it);
if(previous_scene == NULL) {
return false;
}
if(previous_scene->id == scene_id) {
scene_found = true;
}
}
ViewNavSceneArray_next(scene_it);
ViewNavSceneArray_pop_until(view_navigator->scene_array, scene_it);
current_scene->on_exit(view_navigator->context);
previous_scene->on_enter(view_navigator->context);
return true;
}