flipperzero-firmware/applications/nfc/scenes/nfc_scene_read_card.c
あく a7283280ef
GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API.
* Gui: icon and animation draw now do not accept null pointer
* Format Sources
* Fix no debug build
* Furi: stricter checks in memmgr
2021-07-07 11:57:49 +03:00

72 lines
2.1 KiB
C
Executable File

#include <nfc/scenes/nfc_scene_read_card.h>
#include <furi.h>
#include "../nfc_i.h"
#include "../views/nfc_detect.h"
#include <gui/view_dispatcher.h>
void nfc_read_card_worker_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, NfcEventDetect);
}
const void nfc_scene_read_card_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
Popup* popup = nfc->popup;
popup_set_header(popup, "Detecting\nNFC card", 70, 34, AlignLeft, AlignTop);
popup_set_icon(popup, 0, 3, &I_RFIDDolphinReceive_97x61);
// Start worker
nfc_worker_start(
nfc->nfc_common.worker,
NfcWorkerStateDetect,
&nfc->nfc_common.worker_result,
nfc_read_card_worker_callback,
nfc);
view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewPopup);
}
const bool nfc_scene_read_card_on_event(void* context, uint32_t event) {
Nfc* nfc = (Nfc*)context;
if(event == NfcEventDetect) {
nfc->device.data = nfc->nfc_common.worker_result.nfc_detect_data;
view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_read_card_success);
view_dispatcher_send_navigation_event(
nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
return true;
}
return false;
}
const void nfc_scene_read_card_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Stop worker
nfc_worker_stop(nfc->nfc_common.worker);
// Clear view
Popup* popup = nfc->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}
AppScene* nfc_scene_read_card_alloc() {
AppScene* scene = furi_alloc(sizeof(AppScene));
scene->id = NfcSceneReadCard;
scene->on_enter = nfc_scene_read_card_on_enter;
scene->on_event = nfc_scene_read_card_on_event;
scene->on_exit = nfc_scene_read_card_on_exit;
return scene;
}
void nfc_scene_read_card_free(AppScene* scene) {
free(scene);
}