flipperzero-firmware/applications/gui/icon_animation.c
あく 61aaed8abb
[FL-1908] New animation update scheme (#737)
* Assets: update desktop animation frame rate and cleanup.

* Power: update ViewPort only if changed.

* Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage.

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2021-10-02 20:00:56 +03:00

84 lines
2.2 KiB
C

#include "icon_animation_i.h"
#include "icon_i.h"
#include <furi.h>
IconAnimation* icon_animation_alloc(const Icon* icon) {
furi_assert(icon);
IconAnimation* instance = furi_alloc(sizeof(IconAnimation));
instance->icon = icon;
instance->timer = osTimerNew(icon_animation_timer_callback, osTimerPeriodic, instance, NULL);
return instance;
}
void icon_animation_free(IconAnimation* instance) {
furi_assert(instance);
furi_check(osTimerDelete(instance->timer) == osOK);
free(instance);
}
void icon_animation_set_update_callback(
IconAnimation* instance,
IconAnimationCallback callback,
void* context) {
furi_assert(instance);
instance->callback = callback;
instance->callback_context = context;
}
const uint8_t* icon_animation_get_data(IconAnimation* instance) {
return instance->icon->frames[instance->frame];
}
void icon_animation_next_frame(IconAnimation* instance) {
furi_assert(instance);
instance->frame = (instance->frame + 1) % instance->icon->frame_count;
}
void icon_animation_timer_callback(void* context) {
furi_assert(context);
IconAnimation* instance = context;
if(!instance->animating) return;
icon_animation_next_frame(instance);
if(instance->callback) {
instance->callback(instance, instance->callback_context);
}
}
uint8_t icon_animation_get_width(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->width;
}
uint8_t icon_animation_get_height(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->height;
}
void icon_animation_start(IconAnimation* instance) {
furi_assert(instance);
if(!instance->animating) {
instance->animating = true;
furi_check(
osTimerStart(instance->timer, (osKernelGetTickFreq() / instance->icon->frame_rate)) ==
osOK);
}
}
void icon_animation_stop(IconAnimation* instance) {
furi_assert(instance);
if(instance->animating) {
instance->animating = false;
furi_check(osTimerStop(instance->timer) == osOK);
instance->frame = 0;
}
}
bool icon_animation_is_last_frame(IconAnimation* instance) {
furi_assert(instance);
return instance->icon->frame_count - instance->frame <= 1;
}