flipperzero-firmware/applications/desktop/desktop_i.h
gornekich 61c8f3325a
[FL-1217] Menu refactoring (#726)
* menu: remove dead code
* loader: change views from modules instead of menu service
* dolphin: start main menu with loader API
* applications: don't start menu service
* loader: add debug tools menu
* gui modules: introduce menu model
* loader: remove calls to menu service API
* gui modules: implement menu module
* loader: add menu view
* gui menu: add animation
* applications: remove menu service
* gui modules: rename icon_menu -> menu
* loader: clean up code
* menu module: add documentation, format code
* menu: remove unused parameter
* desktop: use loader to launch primary menu
* Applications: cleaner makefile app declaration. Loader: application autostart
* Gui: cleanup menu and submenu API.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-09-28 16:10:13 +03:00

57 lines
1.2 KiB
C

#pragma once
#include <furi.h>
#include <furi-hal.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <assets_icons.h>
#include "desktop.h"
#include "views/desktop_main.h"
#include "views/desktop_first_start.h"
#include "views/desktop_hw_mismatch.h"
#include "views/desktop_lock_menu.h"
#include "views/desktop_locked.h"
#include "views/desktop_debug.h"
#include "scenes/desktop_scene.h"
#include "desktop/desktop_settings/desktop_settings.h"
#define HINT_TIMEOUT_L 2
#define HINT_TIMEOUT_H 11
typedef enum {
DesktopViewMain,
DesktopViewLockMenu,
DesktopViewLocked,
DesktopViewDebug,
DesktopViewFirstStart,
DesktopViewHwMismatch,
DesktopViewTotal,
} DesktopViewEnum;
struct Desktop {
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
DesktopFirstStartView* first_start_view;
DesktopHwMismatchView* hw_mismatch_view;
DesktopMainView* main_view;
DesktopLockMenuView* lock_menu;
DesktopLockedView* locked_view;
DesktopDebugView* debug_view;
DesktopSettings settings;
ViewPort* lock_viewport;
};
Desktop* desktop_alloc();
void desktop_free(Desktop* desktop);