flipperzero-firmware/applications/desktop/scenes/desktop_scene_main.c
gornekich 61c8f3325a
[FL-1217] Menu refactoring (#726)
* menu: remove dead code
* loader: change views from modules instead of menu service
* dolphin: start main menu with loader API
* applications: don't start menu service
* loader: add debug tools menu
* gui modules: introduce menu model
* loader: remove calls to menu service API
* gui modules: implement menu module
* loader: add menu view
* gui menu: add animation
* applications: remove menu service
* gui modules: rename icon_menu -> menu
* loader: clean up code
* menu module: add documentation, format code
* menu: remove unused parameter
* desktop: use loader to launch primary menu
* Applications: cleaner makefile app declaration. Loader: application autostart
* Gui: cleanup menu and submenu API.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-09-28 16:10:13 +03:00

89 lines
2.9 KiB
C

#include "../desktop_i.h"
#include "../views/desktop_main.h"
#include "applications.h"
#include <loader/loader.h>
#define MAIN_VIEW_DEFAULT (0UL)
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
furi_assert(desktop);
furi_assert(flipper_app);
furi_assert(flipper_app->app);
furi_assert(flipper_app->name);
if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
FURI_LOG_E("Desktop", "Thread is already running");
return;
}
furi_thread_set_name(desktop->scene_thread, flipper_app->name);
furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
furi_thread_start(desktop->scene_thread);
}
void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
const void desktop_scene_main_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_port_enabled_set(desktop->lock_viewport, false);
if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
DesktopMainEventUnlocked) {
desktop_main_unlocked(desktop->main_view);
}
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
}
const bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopMainEventOpenMenu:
loader_show_menu();
consumed = true;
break;
case DesktopMainEventOpenLockMenu:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
consumed = true;
break;
case DesktopMainEventOpenDebug:
scene_manager_next_scene(desktop->scene_manager, DesktopViewDebug);
consumed = true;
break;
case DesktopMainEventOpenArchive:
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
consumed = true;
break;
case DesktopMainEventOpenFavorite:
desktop_settings_load(&desktop->settings);
desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
const void desktop_scene_main_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
desktop_main_reset_hint(desktop->main_view);
}