8f9b2513ff
* SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
116 lines
2.9 KiB
C
116 lines
2.9 KiB
C
#pragma once
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#include "valuemutex.h"
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#include "pubsub.h"
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#include "event.h"
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#include <m-list.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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== Value composer ==
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*/
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typedef struct ValueComposer ValueComposer;
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typedef void (*ValueComposerCallback)(void* ctx, void* state);
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typedef enum { UiLayerBelowNotify, UiLayerNotify, UiLayerAboveNotify } UiLayer;
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typedef struct {
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ValueComposerCallback cb;
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void* ctx;
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UiLayer layer;
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ValueComposer* composer;
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} ValueComposerHandle;
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LIST_DEF(list_composer_cb, ValueComposerHandle, M_POD_OPLIST);
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struct ValueComposer {
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ValueMutex value;
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list_composer_cb_t layers[3];
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osMutexId_t mutex;
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Event request;
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};
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void COPY_COMPOSE(void* ctx, void* state);
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bool init_composer(ValueComposer* composer, void* value);
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/*
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Free resources allocated by `init_composer`.
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This function doesn't free the memory occupied by `ValueComposer` itself.
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*/
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bool delete_composer(ValueComposer* composer);
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ValueComposerHandle*
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add_compose_layer(ValueComposer* composer, ValueComposerCallback cb, void* ctx, UiLayer layer);
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bool remove_compose_layer(ValueComposerHandle* handle);
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void request_compose(ValueComposerHandle* handle);
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/*
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Perform composition if requested.
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`start_cb` and `end_cb` will be called before and after all layer callbacks, respectively.
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Both `start_cb` and `end_cb` can be NULL. They can be used to set initial state (e.g. clear screen)
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and commit the final state.
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*/
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void perform_compose(
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ValueComposer* composer,
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ValueComposerCallback start_cb,
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ValueComposerCallback end_cb,
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void* ctx);
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/*
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Perform composition.
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This function should be called with value mutex acquired.
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This function is here for convenience, so that developers can write their own compose loops.
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See `perform_compose` function body for an example.
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*/
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void perform_compose_internal(ValueComposer* composer, void* state);
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// See [LED](LED-API) or [Display](Display-API) API for examples.
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/*
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== ValueManager ==
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More complicated concept is ValueManager.
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It is like ValueMutex, but user can subscribe to value updates.
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First of all you can use value and pubsub part as showing above:
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aquire/release mutex, read value, subscribe/unsubscribe pubsub.
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There are two specific methods for ValueManager: write_managed, commit_managed
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*/
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typedef struct {
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ValueMutex value;
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PubSub pubsub;
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} ValueManager;
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bool init_managed(ValueManager* managed, void* value, size_t size);
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/*
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Free resources allocated by `init_managed`.
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This function doesn't free the memory occupied by `ValueManager` itself.
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*/
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bool delete_managed(ValueManager* managed);
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/*
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acquire value, changes it and send notify with current value.
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*/
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bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout);
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/*
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commit_managed works as `release_mutex` but send notify with current value.
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*/
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bool commit_managed(ValueManager* managed, void* value);
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#ifdef __cplusplus
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}
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#endif
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