1242327e14
* ibutton: remove existing key file before saving new * ibutton: save key name in iButtunKey object * ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE * ibutton: clear key when enter one manually * ibutton: change strcpy -> strlcpy Co-authored-by: あく <alleteam@gmail.com>
87 lines
3.3 KiB
C++
87 lines
3.3 KiB
C++
#include "ibutton-scene-save-name.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include <callback-connector.h>
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#include <filesystem-api.h>
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void iButtonSceneSaveName::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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TextInput* text_input = view_manager->get_text_input();
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auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
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iButtonKey* key = app->get_key();
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const char* key_name = key->get_name();
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if(strcmp(key_name, "") == 0) {
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app->generate_random_name(app->get_text_store(), app->get_text_store_size());
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} else {
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app->set_text_store("%s", key_name);
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}
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text_input_set_header_text(text_input, "Name the key");
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text_input_set_result_callback(
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text_input, callback, app, app->get_text_store(), app->get_text_store_size());
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
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}
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bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
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iButtonKey* key = app->get_key();
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File key_file;
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string_t key_file_name;
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// Create ibutton directory if necessary
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app->get_fs_api()->common.mkdir("ibutton");
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// First remove key if it was saved
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string_init_set_str(key_file_name, "ibutton/");
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string_cat_str(key_file_name, key->get_name());
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app->get_fs_api()->common.remove(string_get_cstr(key_file_name));
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// Save the key
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key->set_name(app->get_text_store());
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string_set_str(key_file_name, "ibutton/");
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string_cat_str(key_file_name, app->get_text_store());
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1];
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key_data[0] = static_cast<uint8_t>(key->get_key_type());
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memcpy(key_data + 1, key->get_data(), IBUTTON_KEY_DATA_SIZE);
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bool res = app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
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// TODO process file system errors from file system service
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if(res) {
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res = app->get_fs_api()->file.write(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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res = app->get_fs_api()->file.close(&key_file);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
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} else {
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app->get_sd_ex_api()->check_error(app->get_sd_ex_api()->context);
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app->search_and_switch_to_previous_scene(
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{iButtonApp::Scene::SceneReadedKeyMenu,
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iButtonApp::Scene::SceneSavedKeyMenu,
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iButtonApp::Scene::SceneAddType});
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}
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string_clear(key_file_name);
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneSaveName::on_exit(iButtonApp* app) {
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TextInput* text_input = app->get_view_manager()->get_text_input();
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text_input_set_header_text(text_input, "");
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text_input_set_result_callback(text_input, NULL, NULL, NULL, 0);
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}
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void iButtonSceneSaveName::text_input_callback(void* context, char* text) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeTextEditResult;
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app->get_view_manager()->send_event(&event);
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} |