0a8a944e10
* SubGhz: Add millis() furi, add subghz history struct * SubGhz: Fix subghz history * Gubghz: Fix code repeat history, add clean history * SubGhz: reading and adding keys to history * Gui: Renaming Sub 1-Ghz -> SubGhz * Archive: Renaming Sub 1-Ghz -> SubGhz * SubGhz: Add menu history, modified button for sending a signal, changed output of data about accepted protocol * Archive: Fix name subghz * SubGhz: Menu navigation * Assets: Add assets/SubGHz/icon.png * Assets: add new icons for subghz * SubGhz: Fix name Add manually scene * SubGhz: Fix load icon Read scene. rename encoder struct, rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol * SubGhz: fix memory leak * SubGhz: change of receiving frequency for read scene * SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene * SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser * Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter * Fix formatting and release build * SubGhz: Delete read scene * SubGhz: Fix frequency add manualli scene, refactoring code * SubGhz: 2 profiles for OOK, fix broken build. * SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code * SubGhz: fix assert on worker double stop. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
57 lines
2.3 KiB
C
57 lines
2.3 KiB
C
#include "../subghz_i.h"
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#include "../views/subghz_transmitter.h"
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void subghz_scene_transmitter_callback(SubghzTransmitterEvent event, void* context) {
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furi_assert(context);
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SubGhz* subghz = context;
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view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
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}
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const void subghz_scene_transmitter_on_enter(void* context) {
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SubGhz* subghz = context;
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SubghzTransmitter* subghz_transmitter = subghz->subghz_transmitter;
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subghz_transmitter_set_callback(subghz_transmitter, subghz_scene_transmitter_callback, subghz);
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subghz_transmitter_set_protocol(subghz_transmitter, subghz->protocol_result);
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subghz_transmitter_set_frequency_preset(subghz_transmitter, subghz->frequency, subghz->preset);
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTransmitter);
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subghz->state_notifications = NOTIFICATION_IDLE_STATE;
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}
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const bool subghz_scene_transmitter_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubghzTransmitterEventSendStart) {
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subghz->state_notifications = NOTIFICATION_TX_STATE;
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subghz_transmitter_tx_start(subghz);
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return true;
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} else if(event.event == SubghzTransmitterEventSendStop) {
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subghz->state_notifications = NOTIFICATION_IDLE_STATE;
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subghz_transmitter_tx_stop(subghz);
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subghz_sleep();
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return true;
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} else if(event.event == SubghzTransmitterEventBack) {
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subghz->state_notifications = NOTIFICATION_IDLE_STATE;
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scene_manager_search_and_switch_to_previous_scene(
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subghz->scene_manager, SubGhzSceneStart);
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return true;
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}
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} else if(event.type == SceneManagerEventTypeTick) {
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if(subghz->state_notifications == NOTIFICATION_TX_STATE) {
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notification_message(subghz->notifications, &sequence_blink_red_10);
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}
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return true;
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}
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return false;
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}
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const void subghz_scene_transmitter_on_exit(void* context) {
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SubGhz* subghz = context;
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SubghzTransmitter* subghz_transmitter = subghz->subghz_transmitter;
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subghz_transmitter_set_callback(subghz_transmitter, NULL, subghz);
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subghz->state_notifications = NOTIFICATION_IDLE_STATE;
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}
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